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* If a townie is lynched day 1, he does not get lynched and is instead given a one-shot compulsive dayvig. | * If a townie is lynched day 1, he does not get lynched and is instead given a one-shot compulsive dayvig. | ||
* If a mafia member is lynched day 1, he has to confirm one of the town players as town. | * If a mafia member is lynched day 1, he has to confirm one of the town players as town. | ||
* If there is one scum and one town left, it is a scum victory. | |||
===Standard Role PM's=== | ===Standard Role PM's=== |
Revision as of 22:15, 30 August 2013
We Need A Fifth is a 4-player Open Setup devised by BBmolla.
Setup
Mechanics
- Daystart
- Nightless
- If a townie is lynched day 1, he does not get lynched and is instead given a one-shot compulsive dayvig.
- If a mafia member is lynched day 1, he has to confirm one of the town players as town.
- If there is one scum and one town left, it is a scum victory.
Standard Role PM's
Vanilla Townie
- Welcome, [Player Name], you are a Vanilla Townie.
Abilities:
- Your weapon is your vote, you have no night actions.
- If you are lynched day 1, you are not lynched and instead given a one-shot compulsive dayvig.
Win condition:
- You win when all threats to the town have been eliminated.
Mafia Goon
- Welcome, [Player Name]. You are a Mafia Goon, along with your partner, [Player Name].
Abilities:
- Factional communication: During the night phase you may talk with your partner here [QuickTopic link].
- If you are lynched day 1, you must confirm one of the town players as town.
Win condition:
- You win when all members of the town have been eliminated or nothing can prevent this from occurring.