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* If a townie is lynched day 1, he does not get lynched and is instead given a one-shot compulsive dayvig.
* If a townie is lynched day 1, he does not get lynched and is instead given a one-shot compulsive dayvig.
* If a mafia member is lynched day 1, he has to confirm one of the town players as town.
* If a mafia member is lynched day 1, he has to confirm one of the town players as town.
* If there is one scum and one town left, it is a scum victory.


===Standard Role PM's===
===Standard Role PM's===

Revision as of 22:15, 30 August 2013

We Need A Fifth is a 4-player Open Setup devised by BBmolla.

Setup

Mechanics

  • Daystart
  • Nightless
  • If a townie is lynched day 1, he does not get lynched and is instead given a one-shot compulsive dayvig.
  • If a mafia member is lynched day 1, he has to confirm one of the town players as town.
  • If there is one scum and one town left, it is a scum victory.

Standard Role PM's

Vanilla Townie

  • Welcome, [Player Name], you are a Vanilla Townie.

Abilities:

  • Your weapon is your vote, you have no night actions.
  • If you are lynched day 1, you are not lynched and instead given a one-shot compulsive dayvig.

Win condition:

  • You win when all threats to the town have been eliminated.


Mafia Goon

  • Welcome, [Player Name]. You are a Mafia Goon, along with your partner, [Player Name].

Abilities:

  • Factional communication: During the night phase you may talk with your partner here [QuickTopic link].
  • If you are lynched day 1, you must confirm one of the town players as town.

Win condition:

  • You win when all members of the town have been eliminated or nothing can prevent this from occurring.