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==Role Notes== | ==Role Notes== | ||
*No roles can self-target. | |||
*Cop: Returns "guilty" or "not guilty", so they can detect serial killers. | *Cop: Returns "guilty" or "not guilty", so they can detect serial killers. | ||
*Reflexively Disabling Serial Killer: This role disables players which target it, effective for future nights. If a role is disabled, its ability will cease to work without the player being explicitly told. Town roles will become effectively vanilla, mafia roles will become effectively a goon. Disabled investigation roles receive "no result" as if blocked by a roleblocker. | *Reflexively Disabling Serial Killer: This role disables players which target it, effective for future nights. If a role is disabled, its ability will cease to work without the player being explicitly told. Town roles will become effectively vanilla, mafia roles will become effectively a goon. Disabled investigation roles receive "no result" as if blocked by a roleblocker. |
Revision as of 22:41, 30 May 2013
My ScumDeck is a deck of mafia cards created from a regular deck of playing cards and a sharpie, for use in real life. The intended setup is a goofy semi-open game suitable for intermediate players, perhaps not from mafiascum. Balance is not quite likely, but the games usually aren't so serious, and are a lot of fun. Each player draws two random cards and chooses one to be their role (as in Greater Idea Mafia from the UK '13 Easter meet). The remaining card is revealed at the start of Day 1 - this information is usually sufficient to replace the random vote stage. Night 0 is a meet-and-greet for mafia and masons.
If the game is played with no mod, the first player to be lynched becomes mod and has the immediate duty of checking that anti-town roles exist in the game. If not, the game is abandoned. (Optionally, for fun, if the town reaches consensus on Day 1 that no anti-town roles exist they win a "glorious victory" - but if they are wrong, the anti-town roles win.) With a mod, the check should be performed Night 0.
The spare cards exist incase a card becomes crumpled and recognisable. It should be pointed out that cards with a duplicate are easier to fakeclaim. Claiming or hinting the original card's colour/suit is forbidden.
The Deck of Cards
- Vanilla Townie
- Vanilla Townie
- Vanilla Townie
- Vanilla Townie
- Vanilla Townie
- Vanilla Townie
- Vanilla Townie
- Vanilla Townie
- Vanilla Townie
- Vanilla Townie
- Vanilla Townie
- Vanilla Townie
- Vanilla Townie
- Vanilla Townie
- Bulletproof Townie
- Bulletproof Townie
- Ascetic Townie
- Doctor
- Doctor
- Jailkeeper
- Jailkeeper
- Roleblocker
- Cop
- Cop
- Ascetic Cop
- One-shot Vigilante
- One-shot Vigilante
- Ascetic Vigilante
- Mason
- Mason
- Mason Miller
- Mason Jailkeeper
- Nymphomaniac*
- Nymphomaniac*
- Supersaint
- Treestump
- Mafia Goon
- Mafia Goon
- Mafia Goon
- Mafia Goon
- Mafia Goon
- Ascetic Mafia Goon
- Mafia Mason
- Mafia Godfather
- Mafia Prostitute*
- Mafia Silencer*
- Serial Killer
- Bulletproof Serial Killer
- Reflexively Disabling Serial Killer*
- Survivor
- Spare Card
- Spare Card
Role Notes
- No roles can self-target.
- Cop: Returns "guilty" or "not guilty", so they can detect serial killers.
- Reflexively Disabling Serial Killer: This role disables players which target it, effective for future nights. If a role is disabled, its ability will cease to work without the player being explicitly told. Town roles will become effectively vanilla, mafia roles will become effectively a goon. Disabled investigation roles receive "no result" as if blocked by a roleblocker.
- Nymphomaniac: The targeted player does not know they are lovers with the nymphomaniac; there is no night-talk.
- Silencer: The targeted player cannot vote the following day.
- Prostitute: Roleblocker