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If the game is played with no mod, the first player to be lynched becomes mod and has the immediate duty of checking that anti-town roles exist in the game. If not, the game is abandoned. (Optionally, for fun, if the town reaches consensus on Day 1 that no anti-town roles exist they win a "glorious victory" - but if they are wrong, the anti-town roles win.) With a mod, the check should be performed Night 0. | If the game is played with no mod, the first player to be lynched becomes mod and has the immediate duty of checking that anti-town roles exist in the game. If not, the game is abandoned. (Optionally, for fun, if the town reaches consensus on Day 1 that no anti-town roles exist they win a "glorious victory" - but if they are wrong, the anti-town roles win.) With a mod, the check should be performed Night 0. | ||
The spare cards exist incase a card becomes crumpled and unusable. It should be pointed out that cards with a duplicate are easier to fakeclaim. | The spare cards exist incase a card becomes crumpled and unusable. It should be pointed out that cards with a duplicate are easier to fakeclaim. Claiming or hinting the original card's colour/suit is forbidden. | ||
==The Deck of Cards== | ==The Deck of Cards== |
Revision as of 21:46, 12 April 2013
The ScumDeck is a deck of mafia cards created with a regular deck of playing cards and a sharpie, for use in real life. The intended setup is a goofy semi-open game suitable for intermediate/expert players. Either each player draws a random card, or each player draws two random cards and chooses one to be their role (as in Greater Idea Mafia, as created at the UK '13 Easter meet). Night 0 is a meet-and-greet for mafia and masons. If two cards were drawn, the remaining card is revealed at the start of Day 1 - this information is usually sufficient to replace the random vote stage.
If the game is played with no mod, the first player to be lynched becomes mod and has the immediate duty of checking that anti-town roles exist in the game. If not, the game is abandoned. (Optionally, for fun, if the town reaches consensus on Day 1 that no anti-town roles exist they win a "glorious victory" - but if they are wrong, the anti-town roles win.) With a mod, the check should be performed Night 0.
The spare cards exist incase a card becomes crumpled and unusable. It should be pointed out that cards with a duplicate are easier to fakeclaim. Claiming or hinting the original card's colour/suit is forbidden.
The Deck of Cards
- Vanilla Townie
- Vanilla Townie
- Vanilla Townie
- Vanilla Townie
- Vanilla Townie
- Vanilla Townie
- Vanilla Townie
- Vanilla Townie
- Vanilla Townie
- Vanilla Townie
- Vanilla Townie
- Vanilla Townie
- Doctor
- Doctor
- Jailkeeper
- Jailkeeper
- Roleblocker
- Bulletproof Townie
- Ascetic Townie
- Ascetic Cop
- Cop
- Cop
- Watcher
- Tracker
- Tracker
- One-shot Vigilante
- One-shot Vigilante
- Mason
- Mason Miller
- Mason Doctor
- Nymphomaniac (must choose a Lover on Night 1)
- Nymphomaniac
- Supersaint
- Treestump
- Mafia Goon
- Mafia Goon
- Mafia Goon
- Mafia Goon
- Mafia Goon
- Mafia Mason
- Mafia Tracker
- Mafia Roleblocker
- Ascetic Mafia Goon
- Mafia Reflexive Doctor (protects anyone who targets them)
- Mafia Godfather
- Serial Killer
- Bulletproof Serial Killer
- Reflexively Disabling Serial Killer
- Survivor
- Spare Card
- Spare Card
- Spare Card
- Spare Card
Role Notes
- Cop & Ascetic Cop: These roles return "guilty" or "not guilty", so they can detect serial killers.
- Reflexively Disabling Serial Killer: This role disables players which target it for future nights. If a role is disabled, its ability will cease to work without the player being explicitly told. Town roles will become effectively vanilla, mafia roles will become effectively a goon. Disabled investigation roles receive "no result" as if blocked by a roleblocker.
- Nymphomaniac: The targeted player does not know they are lovers with the nymphomaniac; there is no night-talk.