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Black Flag Nightless: Difference between revisions
(I was slightly wrong about the EV; it's actually 50% exactly (because the win conditions boil down to the symmetrical "are 2 of the 3 scum in the first 5 lynches, or the last 5 lynches?")) |
(→Play History: I reached this page clicking random and my black flag had just finished, I think the wiki is trying to tell me something…) |
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==Play History== | ==Play History== | ||
* {{plink|t|23930|Open 463}} (Town Win) | |||
[[Category:Open Setups]] | [[Category:Open Setups]] | ||
[[Category:Mid Open Setups]] | [[Category:Mid Open Setups]] |
Revision as of 10:01, 3 December 2012
Black Flag Nightless is a 10-player Open Setup that uses a modified White Flag mechanic that applies to both factions: town lose if reduced to 3 members, Mafia if reduced to 1 member. It was designed to avoid the largest problem with non-Nightless games (Mafia can kill the leading members of the town), the largest problem with typical Nightless games (the positive feedback when town lynch correctly), and the largest problem with mountainous games (they can last a long time with nothing much happening, demoralizing both factions).
Setup
- 3 Mafia Goons (daytalk, no nightkill)
- 7 Vanilla Townies
Mechanics
- Nightless
- Modified White Flag:
- Town lose if reduced to 3 members
- Mafia lose if reduced to 1 member
Example Role PMs
Mafia Goon
Welcome, player. You are a Mafia Goon, along with player and player.
- Abilities
- Factional communication: At any time, you may talk with your partners here.
- Apart from your factional communication and knowledge, your only weapon is your vote. You have no nightkill.
- Win condition
- You win if the town is reduced to 3 town-aligned members before the Mafia are reduced to 1 member.
Please confirm via PM.
Townie
Welcome, player. You are a Vanilla Townie.
- Abilities
- Your only weapon is your vote. You have no night actions.
- Win condition
- You win if the Mafia are reduced to 1 member before the town is reduced to 3 town-aligned members.
Please confirm via PM.
Discussion
This setup has a similar expected value to White Flag, 50% rather than 47.8% (slightly higher, because randomly voting towards the start of the game is more likely to hit scum due to the smaller player list). In practice, it's more townsided than White Flag due to the inability for scum to kill leading members of the town, but more scumsided because scum have more control over the lynch vote.
Play History
- Open 463 (Town Win)