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Masons and Mafia: Difference between revisions
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'''Abilities:''' | '''Abilities:''' | ||
*Daykill: At any time in the game, you may PM the moderator a daykill attempt. If that player is a Mason they will die. If the player is a Townie, the kill backfires and you will suicide. | *Daykill: At any time in the game, you may PM the moderator a daykill attempt. If that player is a Mason they will die. If the player is a Townie, the kill backfires and you will suicide. | ||
*You have no private channel of communication with your scumteam. | |||
'''Win condition:''' | '''Win condition:''' | ||
*You win when you control 50% of the town or nothing can prevent this from occurring. | *You win when you control 50% of the town or nothing can prevent this from occurring. | ||
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'''Abilities:''' | '''Abilities:''' | ||
*You are confirmed town to your partners, and them to you, however you have no private channel of communication. | |||
*You are confirmed town to your partners, and them to you. | |||
'''Win condition:''' | '''Win condition:''' |
Revision as of 23:33, 17 May 2012
Masons and Mafia is a Nightless 13-player game that features a special killing mechanic.
Setup
Mechanics
- Nightless
- Every Mafia player has the ability to send in a private daykill to the mod. If the kill hits a Mason it will succeed, if it hits a Townie, the kill will backfire and the Mafia player will die.
- Neither Mafia NOR Masons have daytalk.
Role PM's
Mafia Goon
- Welcome, [Player Name]. You are a Mafia Goon, along with your partners, [Player Name], [Player Name] and [Player Name].
Abilities:
- Daykill: At any time in the game, you may PM the moderator a daykill attempt. If that player is a Mason they will die. If the player is a Townie, the kill backfires and you will suicide.
- You have no private channel of communication with your scumteam.
Win condition:
- You win when you control 50% of the town or nothing can prevent this from occurring.
Town Mason
- Welcome, [Player Name], you are a Town Mason, along with your partners, [Player Name], [Player Name] and [Player Name].
Abilities:
- You are confirmed town to your partners, and them to you, however you have no private channel of communication.
Win condition:
- You win when all threats to the town have been eliminated.
Vanilla Townie
- Welcome, [Player Name], you are a Vanilla Townie.
Abilities:
- Your weapon is your vote, you have no night actions.
Win condition:
- You win when all threats to the town have been eliminated.