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[[Category:Open_Setups]]
[[Category:Open_Setups]]
[[Category:Historical Open Setups]]
[[Category:Unbalanced Open Setups]]

Revision as of 15:57, 18 October 2011

Bad Tweed is a 12 player Open Setup.

Setup

Mechanics

  • Daystart
  • The Mafia Tailor elects one player at night. If the cop targets that same player, they get the opposite result.
  • Mafia players are revealed as "Mafia".
  • The Tailor can target themself.
  • The Tailor can perform their action and the factional kill in the same night.

Role PM's

Mafia Goon

  • Welcome, [Player Name]. You are a Mafia Goon, along with your partners, [Player Name] and [Player Name].

Abilities:

  • Factional communication: During the night phase you may talk with your partners here [QuickTopic link].
  • Factional kill: Each night phase, one of you or your partners may perform the factional kill.

Win condition:

  • You win when all members of the town have been eliminated or nothing can prevent this from occuring.


Mafia Tailor

  • Welcome, [Player Name]. You are a Mafia Tailor, along with your partners, [Player Name] and [Player Name].

Abilities:

  • Factional communication: During the night phase you may talk with your partners here [QuickTopic link].
  • Factional kill: Each night phase, one of you or your partners may perform the factional kill.
  • Tailor: Each night phase, you may perform your individual action by PM'ing the moderator a player of your choice. If a cop targets that player, they will get a false result.

Win condition:

  • You win when all members of the town have been eliminated or nothing can prevent this from occuring.


Vanilla Townie

  • Welcome, [Player Name], you are a Vanilla Townie.

Abilities:

  • Your weapon is your vote, you have no night actions.

Win condition:

  • You win when all threats to the town have been eliminated.


Town Cop

  • Welcome, [Player Name], you are a Town Cop.

Abilities:

  • Each night phase, you may investigate one player in the game by PM'ing the mod. You will get results back in the form of Town/Mafia.
  • You are guaranteed to be sane, although it's possible your results may be unreliable.

Win condition:

  • You win when all threats to the town have been eliminated.

History