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Mini 1191 - The Brave and the Beautiful 2 - Fairy Tales | Mini 1191 - The Brave and the Beautiful 2 - Fairy Tales | ||
Dayless Mafia (in progress) | Dayless Mafia | ||
Brightest Day Mafia, Part 1 (in progress; replaced inHimshallibe) | |||
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[http://mafiascum.net/forum/viewtopic.php?f=3&t=17846 Neon Genesis Evangelion Mafia] | [http://mafiascum.net/forum/viewtopic.php?f=3&t=17846 Neon Genesis Evangelion Mafia] | ||
Video Game Upick Mafia (in progress) | |||
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(Note: These are ideas for games that I may (or may not) run at some point in the future, and are in various stages of planning/development.) | (Note: These are ideas for games that I may (or may not) run at some point in the future, and are in various stages of planning/development.) | ||
His Dark Materials Mafia - Large theme, probably >25 players. ReaperCharlie and I were working on a setup, but we kept putting it on the backburner because it was getting too complicated and the mechanics and role interactions were just not feeling right to me. The final product may end up looking very different than what we had originally come up with. Probably won't be run for a while. | His Dark Materials Mafia - Large theme, probably >25 players. ReaperCharlie and I were working on a setup, but we kept putting it on the backburner because it was getting too complicated and the mechanics and role interactions were just not feeling right to me. The final product may end up looking very different than what we had originally come up with. Probably won't be run for a while. |
Revision as of 01:03, 8 September 2011
Modding Mechanics
This is a list of general game mechanics that apply to all of my modded theme games so that I don't have to keep adding to my rulesets or answer questions about how certain actions/roles will work out. This list will probably grow as I encounter more potential sources of uncertainty or get questions from my players about certain mechanics. If you are playing in a theme game I am modding, you may assume the following mechanics apply unless explicitly stated otherwise in that game's particular ruleset or in your role PM. (Doesn't apply to games I am backup modding. If I am co-modding a game, check that game's particular ruleset to see if these apply or not. If it's not stated explicitly, assume they don't apply.)
- All night actions are resolved using Natural Action Resolution. (Note: The Golden Rule always takes precedence. Many players don't realize this and assume NAR goes straight to the list of actions for ambiguous situations.)
- If there is a conflict between the rules and what is written in a player's role PM, the role takes precedence.
- Players with multiple choices for night actions may only perform one action per night unless otherwise stated in the role PM. Factional kills/abilities may or may not be an exception to this rule, depending on the game.
- Non-investigative roles with an active ability will not be told if their action was successful or not. Investigative roles will be told that they "were unable to determine..." (or something along those lines) if their action was unsuccessful.
- Investigative roles will not have their targets confirmed to them. (For example, I would tell a cop "you determine your target to be...", even if their action was redirected to a player other than their intended target).
- The "Godfather" role (with no modifiers) implies investigation-immunity only, not kill-immunity.
- The "Serial Killer" role (with no modifiers) implies a killing ability only, not immunity of any type.
- Protective abilities block all kill attempts (even stacked attempts) unless explicitly stated otherwise.
- Cop sanities are not confirmed.
- Strongman/juggernaut overcomes protection, roleblocking, and bulletproof abilities, but not hiding/commuting abilities.
- Masons are confirmed town to each other, neighbors are not.
- Bus drivers may not target themselves.
- If an action is blocked or fails for any other reason, it still counts as being "used" for the purposes of limited-shot or non-consecutive abilities.
Played Games
Newbie 754
Open 157 - Vengeful Mafia
Open 149 - Alternating 9P (replaced Empking)
Mini 800 - cr3tin's mafier
Mini 833 - Empire at War
Open 144 - Near-Vanilla
Open 178 - Assassin in the Palace
Mini 824 - Super Smash Bros. Brawl Mafia
Mini 882 - Star Wars: Legacy of the Force Mafia
Mini 841 - Final Fantasy Mafia
Open 187 - Bird C9 (replaced Parts)
Kingdom Hearts Mafia
Open 200 - SCIENCE (replaced SaintKerrigan)
Mini 920 - Portal Mafia
Mini 940 - Avatar Mafia
Mini 969 - Smalltown: Stardust Mafia
Square Enix Mafia I: Diabolus Erus
Mini 979 - Square Enix Mafia II: Siege of Obscurum
Mini 998 - Physics Mafia
Mini 1000 - The Brave and the Beautiful
Square Enix Mafia III: Stigmatic Opera
Mini 1056 - NFL Mafia
Reckamonic’s Ocarina of Time Mafia
Blackest Night Mafia
Square Enix Mafia IV: Monstrum Mayhem
Mini 1136 - Cowboy Bebop Remix
Mini 1143 - Square Enix Mafia V: Radiant Ruins
Nintendo Mafia (replaced Kadersalad)
Square Enix Mafia VI: Fantasy Square
Mini 1191 - The Brave and the Beautiful 2 - Fairy Tales
Dayless Mafia Brightest Day Mafia, Part 1 (in progress; replaced inHimshallibe)
Modded Games
Mini 904 - The Chronicles of Narnia: The Lion, the Witch, and the Wardrobe Mafia
Mini 1034 - Castlevania Mafia (co-modded with MagnaofIllusion)
Square Enix Mafia Gaiden: The Outsiders
Video Game Upick Mafia (in progress)
Future Games
(Note: These are ideas for games that I may (or may not) run at some point in the future, and are in various stages of planning/development.)
His Dark Materials Mafia - Large theme, probably >25 players. ReaperCharlie and I were working on a setup, but we kept putting it on the backburner because it was getting too complicated and the mechanics and role interactions were just not feeling right to me. The final product may end up looking very different than what we had originally come up with. Probably won't be run for a while.
Neon Genesis Evangelion Mafia 2? - Large theme. I want to run NGE Mafia again, but make it better. Lots of possibilities, and the setup may not end up looking anything like the original. Probably won't be run for a while, maybe when Rebuild 3.0 comes out.