You are viewing the MafiaScum.net Wiki. To play the game, visit the forum.

Friends and Enemies: Difference between revisions

From MafiaWiki
Jump to navigation Jump to search
No edit summary
Line 1: Line 1:
Friends and Enemies is an [[Open Setup]] game which consists solely of [[Mason]]s, [[Mafia]] and [[Townie]]s.  
Friends and Enemies is an [[Open Setup]] game which consists solely of [[Mason]]s, [[Mafia]] and [[Townie]]s.  


==Friends and Enemies==
==Setup==
The first Friends and Enemies in recorded history was ran by [[Patrick]] in May 2007.


* 3 {{setuprole|Mafia Goon|Mafia Goons}}
* 3 {{setuprole|Mafia Goon|Mafia Goons}}
Line 8: Line 7:
* 6 {{setuprole|Townie|Townies}}
* 6 {{setuprole|Townie|Townies}}


==Friends and Enemies and Enemies==
==Mechanics==
The Friends and Enemies and Enemies variation introduced by [[Gamma]] added a werewolf group to the game.
*Daystart
*Masons have the ability to talk at night amongst each other.


* 2 {{setuprole|Mafia Goon|Mafia Goons}}
==Role PM's==
* 2 {{setuprole|Werewolf|Werewolves}}
 
* 3 {{setuprole|Mason|Masons}}
===<div style="color:red">Mafia Goon</div>===
* 5 {{setuprole|Townie|Townies}}
* Welcome, [Player Name]. You are a '''Mafia Goon''', along with your partners, [Player Name] and [Player Name].
 
'''Abilities:'''
*Factional communication: During the night phase you may talk with your partners here [QuickTopic link].
*Factional kill: Each night phase, one of you or your partners may perform the factional kill.
'''Win condition:'''
*You win when all members of the town have been eliminated or nothing can prevent this from occurring.
 
 
===<div style="color:green">Town Mason</div>===
* Welcome, [Player Name], you are a '''Town Mason''', along with your partners, [Player Name] and [Player Name].
 
'''Abilities:'''
*Factional communication: During the night phase you may talk with your partners here [QuickTopic link].
*You are confirmed town to your partners, and them to you.
 
'''Win condition:'''
*You win when all threats to the town have been eliminated.
 
 
===<div style="color:green">Vanilla Townie</div>===
* Welcome, [Player Name], you are a '''Vanilla Townie'''.
 
'''Abilities:'''
*Your weapon is your vote, you have no night actions.


==Friends and Enemies and Enemies and That Other Guy==
'''Win condition:'''
Another variation introduced by [[Korts]] replaced a mason with a backup mason. The backup mason becomes a mason upon death of either mason, and initially gets a vanilla PM. Masons are not informed who the mysterious backup mason is until one of them dies.
*You win when all threats to the town have been eliminated.


* 2 {{setuprole|Mafia Goon|Mafia Goons}}
==Variations==
* 2 {{setuprole|Werewolf|Werewolves}}
* 2 {{setuprole|Mason|Masons}}
* 1 {{setuprole|Backup Mason}}
* 4 {{setuprole|Townie|Townies}}


==Standard Role PMs==
Since the original Friends and Enemies, there have been several new setups innovated borrowing the framework this setup uses;
*[[Friends and Enemies Deadly Alliance]]
*[[Friends and Enemies and Enemies]]
*[[Friends and Enemies and Enemies and That Other Guy]]


These are the standardized role PMs for easy use:
==History==


===Mafia===
*'''{{plink|t|6027|Open 42}}''' - (Mafia Win)
* You are a member of the Mafia with XXXXX and XXXXX. You may talk with your partner at night. Have one person PM me the name of the player you wish you die on behalf of the mafia each night. The named player will be killed. You win when at least half of the living players are mafia, or when nothing can prevent the same.
*'''{{plink|t|12759|Open 184}}''' - (Mafia Win)
===Mason===
*'''{{plink|t|13133|Open 193}}''' - (Mafia Win)
* You are a Mason with XXXXX and XXXX. You know XXXXX and XXXX to be innocent. You may communicate with your partner at night. You have no nightchoice. You win when all threats to the town have been eliminated.
*'''{{plink|t|13475|Open 204}}''' - (Abandoned)
===Townie===
*'''{{plink|t|14192|Open 220}}''' - (Town Win)
* You are a Vanilla townie. Your only power is your vote. You win when all threats to the town have been eliminated.
*'''{{plink|t|14432|Open 227}}''' - (Town Win)
===Werewolf===
*'''{{plink|t|14795|Open 242}}''' - (Mafia Win)
* You are a Werewolf and XXXXX is your mate. You may talk with your mate at night. One of you should PM me the name of the player to be eaten each night. The named player will be kibbles and bits. You win when at least half of the living players are werewolves, or when nothing can prevent the same.
*'''{{plink|t|16139|Open 276}}''' - (Draw)


[[Category:Variations]]
[[Category: Open Setups]]
[[Category: Open Games]]

Revision as of 20:48, 15 August 2011

Friends and Enemies is an Open Setup game which consists solely of Masons, Mafia and Townies.

Setup

Mechanics

  • Daystart
  • Masons have the ability to talk at night amongst each other.

Role PM's

Mafia Goon

  • Welcome, [Player Name]. You are a Mafia Goon, along with your partners, [Player Name] and [Player Name].

Abilities:

  • Factional communication: During the night phase you may talk with your partners here [QuickTopic link].
  • Factional kill: Each night phase, one of you or your partners may perform the factional kill.

Win condition:

  • You win when all members of the town have been eliminated or nothing can prevent this from occurring.


Town Mason

  • Welcome, [Player Name], you are a Town Mason, along with your partners, [Player Name] and [Player Name].

Abilities:

  • Factional communication: During the night phase you may talk with your partners here [QuickTopic link].
  • You are confirmed town to your partners, and them to you.

Win condition:

  • You win when all threats to the town have been eliminated.


Vanilla Townie

  • Welcome, [Player Name], you are a Vanilla Townie.

Abilities:

  • Your weapon is your vote, you have no night actions.

Win condition:

  • You win when all threats to the town have been eliminated.

Variations

Since the original Friends and Enemies, there have been several new setups innovated borrowing the framework this setup uses;

History