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Bodyguard 7: Difference between revisions
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==Setup== | ==Setup== | ||
* 2 [[Mafia Goon|Mafia Goons]] | * 2 [[Mafia Goon|Mafia Goons]] | ||
* 3 [[Vanilla Townies | * 3 [[Vanilla Townies]] | ||
* 1 [[Cop|Sane Cop]] | * 1 [[Cop|Sane Cop]] | ||
* 1 [[Bodyguard]] | * 1 [[Bodyguard]] | ||
==Mechanics== | ==Mechanics== |
Revision as of 05:17, 15 August 2011
Bodyguard 7 is an Open Setup game for 7 players.
Setup
- 2 Mafia Goons
- 3 Vanilla Townies
- 1 Sane Cop
- 1 Bodyguard
Mechanics
- Daystart
- Bodyguard dies in place of the player they protect.
Role PM's
Mafia Goon
- Welcome, [Player Name]. You are a Mafia Goon, along with your partner, [Player Name].
Abilities:
- Factional communication: During the night phase you may talk with your partner here [QuickTopic link].
- Factional kill: Each night phase, one of you or your partner may perform the factional kill.
Win condition:
- You win when all members of the town have been eliminated or nothing can prevent this from occuring.
Vanilla Townie
- Welcome, [Player Name], you are a Vanilla Townie.
Abilities:
- Your weapon is your vote, you have no night actions.
Win condition:
- You win when all threats to the town have been eliminated.
Town Cop
- Welcome, [Player Name], you are a Town Cop.
Abilities:
- Each night phase, you may investigate one player in the game by PM'ing the mod. You will get results back in the form of Town/Mafia.
- You know you are guaranteed to be sane.
Win condition:
- You win when all threats to the town have been eliminated.
Town Bodyguard
- Welcome, [Player Name], you are a Town Bodyguard.
Abilities:
- Each night phase, you may protect one player in the game from being nightkilled. You will take their place if targeted for the nightkill.
Win condition:
- You win when all threats to the town have been eliminated.
History
N/A