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*2 {{setuprole|Mafia Goon|Mafia A Goons}} | *2 {{setuprole|Mafia Goon|Mafia A Goons}} | ||
*2 {{setuprole|Mafia Goon|Mafia B Goons}} | *2 {{setuprole|Mafia Goon|Mafia B Goons}} | ||
*9 {{setuprole|Townie|Townies}} | *9 {{setuprole|Townie|Vanilla Townies}} | ||
==Mechanics== | ==Mechanics== |
Revision as of 17:55, 11 August 2011
This is an Open Setup, consisting of two Mafia factions of 2 and 9 Townies. The ratio of town in a 2:2:n game was discussed and agreed upon by the Open Setup Certification Group.
Setup
Mechanics
- Day Start
- Goon A/Goon B endgame ends in a draw.
Role PM's
Mafia Goon A
- Welcome, [Player Name]. You are a Mafia Goon A, along with your partner, [Player Name].
Abilities:
- Factional communication: During the night phase you may talk with your partner here [QuickTopic link].
- Factional kill: Each night phase, one of you or your partner may perform the factional kill.
Win condition:
- You win when your faction holds a majority or nothing can prevent this from occuring.
Mafia Goon B
- Welcome, [Player Name]. You are a Mafia Goon B, along with your partner, [Player Name].
Abilities:
- Factional communication: During the night phase you may talk with your partner here [QuickTopic link].
- Factional kill: Each night phase, one of you or your partner may perform the factional kill.
Win condition:
- You win when your faction holds a majority or nothing can prevent this from occuring.
Vanilla Townie
- Welcome, [Player Name], you are a Vanilla Townie.
Abilities:
- Your weapon is your vote, you have no night actions.
Win condition:
- You win when all threats to the town have been eliminated and there is at least one town player alive.