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A '''reviver''' can bring players back | A '''reviver''' can either refer to a player who can bring dead players back into the game, or less commonly a player who revives itself after death. | ||
Since in most games players' roles and alignments are revealed upon death, Reviver is normally an unbelievably powerful role. Thus, Revivers are normally only seen in [[No Reveal]] games to prevent mod-confirmed innocents from running around. | |||
Games with Revivers should not maintain hidden commentary threads for dead players except for those who have no chance whatsoever of re-entering the game. | |||
If a game is not No Reveal but includes revival in some form, it is more likely that the revived player has secretly received a non-Town Role PM in the interim than that they are the same role as before. | |||
Revivers can be Town- or scum-aligned. | |||
==Variations== | |||
Some variations on Reviver require the Reviver to die in order to resurrect another player. | |||
==Use and Power== | |||
In No Reveal games, the ability to revive players is potent and can allow the Town to drastically slow the rate at which its numbers go down as it tries to kill the right combination of players in order to win. However, considering that pro-Town players are invariably chosen for Night-kills and that lynched players are dead because the majority of the Town wanted them dead, the choice for who to revive tends to be rather easy. | |||
While Reviver is key to these setups, it is usually not important enough to warrant kill-immunity. | |||
Self-Revivers are much more powerful than simply giving them kill-immunity due to their death flip confirming their alignment. However, much of the time these flips are setup for an alignment change, so it is unclear if this is really as powerful as stated. |
Revision as of 18:57, 16 July 2011
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A reviver can either refer to a player who can bring dead players back into the game, or less commonly a player who revives itself after death.
Since in most games players' roles and alignments are revealed upon death, Reviver is normally an unbelievably powerful role. Thus, Revivers are normally only seen in No Reveal games to prevent mod-confirmed innocents from running around.
Games with Revivers should not maintain hidden commentary threads for dead players except for those who have no chance whatsoever of re-entering the game.
If a game is not No Reveal but includes revival in some form, it is more likely that the revived player has secretly received a non-Town Role PM in the interim than that they are the same role as before.
Revivers can be Town- or scum-aligned.
Variations
Some variations on Reviver require the Reviver to die in order to resurrect another player.
Use and Power
In No Reveal games, the ability to revive players is potent and can allow the Town to drastically slow the rate at which its numbers go down as it tries to kill the right combination of players in order to win. However, considering that pro-Town players are invariably chosen for Night-kills and that lynched players are dead because the majority of the Town wanted them dead, the choice for who to revive tends to be rather easy.
While Reviver is key to these setups, it is usually not important enough to warrant kill-immunity.
Self-Revivers are much more powerful than simply giving them kill-immunity due to their death flip confirming their alignment. However, much of the time these flips are setup for an alignment change, so it is unclear if this is really as powerful as stated.