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Protected Roles: Difference between revisions

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The following roles have abilities that involve protection from death during the night.
A '''Protected Role''' (sometimes known as an immune role or self-protecting role) is a role that is immune to or has increased immunity to something in game. This is usually a passive effect that the player does not have to activate. The effect is also usually not able to be blocked by a [[roleblocker]].  


;Bulletproof Vest:
Townies that are [[Night Kill|NK]] immune are often called '''Bulletproof Townies'''. The adjective 'bulletproof' can be used to describe other roles that are immune to night kills as well. Another term for un-nightkillable that has come up recently is UNNK. If a role is un-nightkillable, almost always it means that the role cannot be killed by NK under any circumstances, even if multiple killing groups target it. In this way, it is actually more powerful than a standard [[doctor]] protection.
The wearer of the Bulletproof Vest is immune to night killing by the Mafia.


;Commuter:
Other common immunities include [[Daykill|daykill]] immunity and [[lynch]] immunity, although the latter is usually given only to [[pro-town]] roles for obvious reasons.
The Commuter is immune to night killing on even-numbered nights (due to being out of town).
 
;Cowardly Reporter:
The Cowardly Reporter can check a player's house to find out if they are home (anyone doing something during the night is not home), or hide in the newsroom to avoid being killed (can not hide on consecutive nights).
 
;Priest:
The Priest can not cast the deciding vote in a lynching. One variation is also immune to one night killing during the game.
 
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[[Category:Roles]]
[[Category:Roles]]

Revision as of 20:44, 17 July 2007

A Protected Role (sometimes known as an immune role or self-protecting role) is a role that is immune to or has increased immunity to something in game. This is usually a passive effect that the player does not have to activate. The effect is also usually not able to be blocked by a roleblocker.

Townies that are NK immune are often called Bulletproof Townies. The adjective 'bulletproof' can be used to describe other roles that are immune to night kills as well. Another term for un-nightkillable that has come up recently is UNNK. If a role is un-nightkillable, almost always it means that the role cannot be killed by NK under any circumstances, even if multiple killing groups target it. In this way, it is actually more powerful than a standard doctor protection.

Other common immunities include daykill immunity and lynch immunity, although the latter is usually given only to pro-town roles for obvious reasons.