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Protected Roles: Difference between revisions
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A '''Protected Role''' (sometimes known as an immune role or self-protecting role) is a role that is immune to or has increased immunity to something in game. This is usually a passive effect that the player does not have to activate. The effect is also usually not able to be blocked by a [[roleblocker]]. | |||
Townies that are [[Night Kill|NK]] immune are often called '''Bulletproof Townies'''. The adjective 'bulletproof' can be used to describe other roles that are immune to night kills as well. Another term for un-nightkillable that has come up recently is UNNK. If a role is un-nightkillable, almost always it means that the role cannot be killed by NK under any circumstances, even if multiple killing groups target it. In this way, it is actually more powerful than a standard [[doctor]] protection. | |||
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Other common immunities include [[Daykill|daykill]] immunity and [[lynch]] immunity, although the latter is usually given only to [[pro-town]] roles for obvious reasons. | |||
[[Category:Roles]] | [[Category:Roles]] |
Revision as of 20:44, 17 July 2007
A Protected Role (sometimes known as an immune role or self-protecting role) is a role that is immune to or has increased immunity to something in game. This is usually a passive effect that the player does not have to activate. The effect is also usually not able to be blocked by a roleblocker.
Townies that are NK immune are often called Bulletproof Townies. The adjective 'bulletproof' can be used to describe other roles that are immune to night kills as well. Another term for un-nightkillable that has come up recently is UNNK. If a role is un-nightkillable, almost always it means that the role cannot be killed by NK under any circumstances, even if multiple killing groups target it. In this way, it is actually more powerful than a standard doctor protection.
Other common immunities include daykill immunity and lynch immunity, although the latter is usually given only to pro-town roles for obvious reasons.