You are viewing the MafiaScum.net Wiki. To play the game, visit the forum.

Instant Night: Difference between revisions

From MafiaWiki
Jump to navigation Jump to search
(New page: Instant Night is a variation of the typical Night/Day dynamic. Ordinarily, a lynch will occur, then night will fall when players will send in night choices. In Instant Night, during the ...)
 
No edit summary
Line 4: Line 4:


Advantage
Advantage
Night can often kill a game's momentum because it is a time when players are completely disengaged from it once they have submitted their action.
*Night can often kill a game's momentum because it is a time when players are completely disengaged from it once they have submitted their action.
*There is no down time in the game other than the brief period where the mod has to write the lynch result as well as the night result.


Disadvantages
Disadvantages

Revision as of 01:53, 10 July 2010

Instant Night is a variation of the typical Night/Day dynamic. Ordinarily, a lynch will occur, then night will fall when players will send in night choices.

In Instant Night, during the day players must submit their night choices before night falls. Night then occurs immediately after the lynch (usually in the same post). Players are usually allowed to switch their night actions as many times as they wish during the day.

Advantage

  • Night can often kill a game's momentum because it is a time when players are completely disengaged from it once they have submitted their action.
  • There is no down time in the game other than the brief period where the mod has to write the lynch result as well as the night result.

Disadvantages

  • From the moderator's perspective:
    • This is a more difficult game to run. Players will often change their minds multiple times a day, which will mean many more PMs coming in. This increases the complication factor as a mod, and increases chance of making a mistake.
    • Timing becomes more important because the longer the game is left open, the more can change.
  • From a player's perspective:
    • It is no longer possible to decide on an action based on a particular player's "flip" from a lynch.
    • Timing becomes more important because if a lynch is made and you weren't on to see it happen, you may have missed a crucial bit of information running up to that lynch that would have altered your night choice.