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My town lynch success statistic: if t town players are alive, and n non-town players, the town scores (t/n+t) for a lynch of non-town, and -(n/n+t) for a lynch of town. So if lynches were truly random, the town's expected score is 0, and each day is worth 1. | My town lynch success statistic: if t town players are alive, and n non-town players, the town scores (t/n+t) for a lynch of non-town, and -(n/n+t) for a lynch of town. So if lynches were truly random, the town's expected score is 0, and each day is worth 1. If the town lynches scum p more of the time than would be expected by random lynching, the average score will end up at p. | ||
Scores (all for town): | Scores (all for town): | ||
-Overall: | -Overall: an average of 0.061 in 35 days (6.1% improvement on random) | ||
-When I'm town and alive: -0. | -When I'm town and alive: -0.011 in 21 days | ||
-When I'm scum and alive: 0. | -When I'm scum and alive: 0.13 in 5 days | ||
-Day 1 of a day start (ie. no information lynches): 0. | -Day 1 of a day start (ie. no information lynches): 0.099 in 9 days | ||
[[Category:Scummers]] | [[Category:Scummers]] |
Revision as of 01:20, 11 January 2010
Judging by completed games, I seem to be pretty good at looking town (mostly as town), and picking a vanilla townie role pm. Scumhunting is improving, but taking time.
Record (W/L):
Town: 3/5
Scum: 1/0
Games so far (mostly for my own benefit):
Vanilla townie.
Scum win.
Finding my feet in mafia. Rampant OMGUS from two townies + good play from two experienced scum = easy scum victory.
Vanilla townie.
Scum win.
Got myself lynched here- said a couple of stupid things and read too much into meta.
Vanilla townie (replacement).
Scum win.
I was lynched the day I replaced in, largely based off the play of my predecessor. Found it very hard to defend another's actions.
Vanilla townie.
Scum win.
Lost in a tricky endgame decision- a good game. My gut feeling was right, but I couldn't work out why.
Goon (replacement).
Scum win.
Pretty happy with this one. Replaced day 2, bussed partner, killed outed cop and was not suspected.
Goon (replacement).
Town win.
Too late to do anything.
Vanilla townie
Town win
Fun. Played a decent game.
StrangerCoug's Worst Nightmare: Déjà Bastard
(Paranoid) cop
Town win. Our vigilante shot 3/3 scum, so the rest of us didn't have much to do. Fun game.
Double voter.
Scum win. The town only got one lynch, and played that very unimpressively. Don't feel there was much to be done here.
Vanilla.
Town win. Replaced in day 1. A very enjoyable game. Eventually made the right call in 3-man lylo. Pretty happy with my play in this one.
My town lynch success statistic: if t town players are alive, and n non-town players, the town scores (t/n+t) for a lynch of non-town, and -(n/n+t) for a lynch of town. So if lynches were truly random, the town's expected score is 0, and each day is worth 1. If the town lynches scum p more of the time than would be expected by random lynching, the average score will end up at p.
Scores (all for town):
-Overall: an average of 0.061 in 35 days (6.1% improvement on random)
-When I'm town and alive: -0.011 in 21 days
-When I'm scum and alive: 0.13 in 5 days
-Day 1 of a day start (ie. no information lynches): 0.099 in 9 days