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Revision as of 19:41, 30 December 2009
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The Cop is a role that has the ability to investigate other players.
The most typical use of this role involves the role PMing the moderator the investigation target during the Night Phase and receiving a result of either "innocent" or "guilty" (or "Pro-Town" and "Anti-Town") at the start of the next Day Phase. This role is almost always Pro-Town since the mafia traditionally already know who is guilty and innocent, making a Mafia Cop redundant.
In games with werewolves, a cop who can only detect werewolves is commonly called a Seer.
wvUiOg <a href="http://ftltisebotbg.com/">ftltisebotbg</a>, [url=http://pajbynpudvoj.com/]pajbynpudvoj[/url], [link=http://kfxlfniajwvp.com/]kfxlfniajwvp[/link], http://umbqajtatept.com/
Variations
- Day Cop:
- Role Cop:
- Investigates, but receives information about ability instead of alignment.
- Macho Cop:
- Can't be protected by protective roles.
- An investigation will reveal a piece of flavor from target's role. (also see Thief)
- Amnesiac Cop:
- Can investigate, however the results are sent to a third party.
Moderator Notes
The cop is a powerful role, but it becomes much more powerful when a Sane Cop is paired with a Pro-Town Doctor. When both these roles are know to be present, the cop can safely claim and reveal his investigations. This is commonly known as the Follow the Cop problem.
Cult Members generally should return a result of Anti-Town. A Serial Killer should as well, except if there is an FBI Agent or Psychiatrist.