You are viewing the MafiaScum.net Wiki. To play the game, visit the forum.
RedCoyote: Difference between revisions
No edit summary |
No edit summary |
||
Line 60: | Line 60: | ||
|[http://www.mafiascum.net/forum/viewtopic.php?t=11465 Large Normal 92] | |[http://www.mafiascum.net/forum/viewtopic.php?t=11465 Large Normal 92] | ||
| <small>N/A</small> | | <small>N/A</small> | ||
| | | Cult Leader | ||
| '''On Going''' | | '''On Going''' | ||
|- | |- |
Revision as of 19:35, 15 September 2009
Frequent player of EpicMafia that thought he would try his hand at MafiaScum.
Games | Replacement | Role | Win/Loss |
---|---|---|---|
Mini 697: Prisoner's Dilemma Mafia | N/A | Vanilla Townie | Win |
Newbie 685 | Day 1 | Mafia Roleblocker | Win |
Newbie 717 | N/A | N/A | Abandoned |
Open 108: Weak M.D. | Day 1 | Mafia Goon | Win |
Mini 737 - Hack Poetry Mafia | N/A | Townie Tracker | Loss |
Newbie 733 | N/A | Vanilla Townie | Loss |
Mini 739 - Mafia Jailbreak | N/A | Townie Jailer | Win |
Newbie 739 | Day 2 | Vanilla Townie | Loss |
Mini 773 - Welcome to Lynchville! | N/A | Vanilla Townie | Win |
Newbie 786 - Mad Libs Mafia | N/A | N/A | Abandoned |
Large Normal 92 | N/A | Cult Leader | On Going |
Mini 829 - Internal Struggle Mafia | N/A | Vanilla Townie | On Going |
Mini 839 -- Mafia Invasion! | N/A | Moderator | N/A |
Already getting love from the big shots at MS
KaleiÐoscøpe: I <3 Coyote. He brings fresh red meat at the table.
Scumscale
[Town]---------------[∙]---------------[Scum]
This is a device I use for showing my perspective of the game. It's a quick, visual layout of all living players. What makes the scumscale more valuable than a traditional list of suspects, or even a tiered list of all players in the game, is how the players are measured by two different degrees. Not only are players shown their positions relative to each other like they would in a traditional list, but they're also shown, with some precision, as to where exactly they stand with me at a mere glance. Each scumscale has a town side, on the left, a center point, and a scum side, to the right. Between the two extremities are a total of 30 hyphens, used to indicate a player's position on the scale.
[Town]A--B-----C-D------E-[∙]F------G-H------I--J[Scum]
An example of a ten player scale, as shown above, would take place in a game with 11 people alive, including myself. In this example, player A would be virtually confirmed by circumstances surrounding the game. Player B would be in great standing. Players C and D are both in a safe spot. When separated by one hypen, an interchangeability is implied. Although player C is further left (more town) than player D, they may easily be swap with one another. This position is meant to encompass more of the traditional feel of a tiered list of players, showing that these two players in particular are within very close range of one another. Player E is currently in a slightly town position, but the closer a player is to the point, the less clear I am about their play. Player F is not in a very different spot than player E, as he is still closer to the point than he is to any side. The only difference between the two is that I would sooner choose player F as scum than I would choose player E. Players G and H are in the same position as players C and D, but on the opposite side of the scale. Player I would be in very bad standing, while player J would be virtually confirmed scum by circumstances surrounding the game.