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m (Three Player Mafia moved to Shirts: It's more commonly known by this name.)
(Re-written to remove redundancy and match it more closely to the game as played in Scumchat these days)
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This is a variation on regular mafia designed for 3 players. It is often played with each person wearing a certain colour shirt and from the clues you get about each of the shirts, try and deduce who is the [[Mafia]]. This is often played on [[AIM]] or other suitable instant messengers, in [[Scum Chat]], or even in the [[MafiaScum]] [[forums]].
'''Shirts''' (also known as '''Three Player Mafia''' and '''Eyewitness''') is a variation on regular [[Mafia]], designed for 3 players and a [[Mod]]. It is often played on [[AIM]] or other suitable instant messengers, in [[Scum Chat]], or even in the [[MafiaScum]] [[forums]].


<b>Setup:</b>


There is one [[Mafia]] and 2 Witnesses. One of the witnesses is a Sane Witness and the other is a Delusional Witness. Neither witness knows whether he/she is sane or delusional.
== Setup ==


The <u>Mafia</u> is wearing a certain colour shirt, let's call it shirtA. He does not know any more information than that.
There are 3 players: one Murderer (effectively, a 1-man [[Scum]] group) and 2 Witnesses (the [[Town]]). One of the Witnesses is a Sane Witness and the other is a Delusional Witness. Neither witness knows whether he/she is sane or delusional.


The <u>Sane Witness</u> is wearing a different shirt to the mafia, let's call it shirtB. Additionally, he/she has seen someone wearing shirtA, which unknown to him, is worn by the Mafia.
Each player is wearing a shirt of a particular (which they are told):
* The Sane Witness saw the murder and is also told what colour shirt the Murderer is wearing.
* The Delusional Witness thinks he saw the Murderer but (unbeknownst to him) he actually saw the Sane Witnes.  He is told that the Murderer is wearing the colour that the Sane Witness is in fact wearing. 
* The Murderer is only told the colour of his own short.


The <u>Delusional Witness</u> is wearing another shirt, let's say shirtC. Additionally he/she sees someone wearing shirtB, but unknown to him, that shirt belongs to the Sane Witness.
'''Variations''':  The game doesn't have to be based on shirt colours.  The players could be from different US States, have different pets, be drinking various drinks, and so on.


===Play===


The game starts at [[day]]. Players may [[vote]] and [[unvote]] at will. It takes 2 votes to [[lynch]]. Once someone gets 2 votes, the game is over and no amount of unvoting will change that. The [[GM]] then announces the lynch, and resulting winner(s).
== Play ==


===Winning===
Players may [[vote]] and [[unvote]] at will as in a normal game of Mafia (votes and unvotes must be in bold). It takes 2 votes to lynch. Once someone gets 2 votes, the game is over and no amount of unvoting will change that. The mod then announces the lynch, and resulting winner(s).


The Mafia wins if a townie is lynched. The town win if the Mafia is lynched.
Players may claim the colour of their own shirt, and/or the shirt they saw, at any time.  Devising a claiming strategy is a key part of the game.


===Rules===
However, it is usually forbidden to hint (rather than fully claim) a colour.  For example, you may not say "my shirt is/is not one of the colour's of the rainbow"; or in a game with US States: "I am from the South".  Claims such as this make it impossible for the Murderer to construct a fake claim and if hinting is allowed the Witnesses will always win.


*The GM has the final say regarding everything. Any complaints should be discussed privately.
*You must stay true to your role, and play to achieve your objectives as best you can.
*You may not quote your PM under any circumstances, nor may you use the wording of your pm to justify your innocence. The only things in your pm you are allowed to reveal are the colour you are wearing, and the colour you have seen (if applicable.)
*Votes must be of the form <i>VOTE: IS</i>, or <i><b>Vote: IS</b></i>. If you do not vote in capitals or bold, it will NOT be counted.
*If you are switching votes, please <b>UNVOTE</b> before you <b>VOTE</b>.
*After a majority is reached, no amount of voting or unvoting will undo the lynch.
*This is a game, you're here to have fun. Yes, that's a rule, not a guideline :P.


===Variations===
== Winning ==
 
The Murderer wins if a Witness is lynched. The Witnesses both win if the Murderer is lynched.
 
== Variations ==
 
*One common variation is instead of using colours, use types of shirts, such as t-shirt, or football jersey. Alternatively you can use other items of clothing, ie. anything from jackets to wigs, but usually all 3 roles have a similar theme. You can also play using radical identities such as each player is driving a certain make of car, or drinking a certain cocktail.
*One common variation is instead of using colours, use types of shirts, such as t-shirt, or football jersey. Alternatively you can use other items of clothing, ie. anything from jackets to wigs, but usually all 3 roles have a similar theme. You can also play using radical identities such as each player is driving a certain make of car, or drinking a certain cocktail.
*It is becoming less and less common, but still exists nonetheless, to announce before hand each of the 3 shirts that are being worn, but not to tell who is wearing them, or which one is being worn by the Mafia. This is perhaps a good way to introduce new players to the game. Though this appears to give the Mafia a better chance, it <b>does not</b> when the Mafia is being played by a sufficiently experienced/knowlegeable player. At all times in this game, the chances of either side of winning, with optimal play from all 3 players, is 50%.
*It is becoming less and less common, but still exists nonetheless, to announce before hand each of the 3 shirts that are being worn, but not to tell who is wearing them, or which one is being worn by the Mafia. This is perhaps a good way to introduce new players to the game. Though this appears to give the Mafia a better chance, it <b>does not</b> when the Mafia is being played by a sufficiently experienced/knowlegeable player. At all times in this game, the chances of either side of winning, with optimal play from all 3 players, is 50%.
*Some games I have played, also have the variation that the shirt seen by the delusional witness is not the shirt worn by the Sane Witness but rather a shirt that is not actually in the game (not worn by anyone).
*Another potential variation suggested by someone recently, is to have an additional 4th player, someone who is innocent but neither Witness nor Mafia. I have no idea how this will work out until it is tried and analyzed more deeply.


[[Category:Variations]]
[[Category:Variations]]

Revision as of 09:33, 25 April 2007

Shirts (also known as Three Player Mafia and Eyewitness) is a variation on regular Mafia, designed for 3 players and a Mod. It is often played on AIM or other suitable instant messengers, in Scum Chat, or even in the MafiaScum forums.


Setup

There are 3 players: one Murderer (effectively, a 1-man Scum group) and 2 Witnesses (the Town). One of the Witnesses is a Sane Witness and the other is a Delusional Witness. Neither witness knows whether he/she is sane or delusional.

Each player is wearing a shirt of a particular (which they are told):

  • The Sane Witness saw the murder and is also told what colour shirt the Murderer is wearing.
  • The Delusional Witness thinks he saw the Murderer but (unbeknownst to him) he actually saw the Sane Witnes. He is told that the Murderer is wearing the colour that the Sane Witness is in fact wearing.
  • The Murderer is only told the colour of his own short.

Variations: The game doesn't have to be based on shirt colours. The players could be from different US States, have different pets, be drinking various drinks, and so on.


Play

Players may vote and unvote at will as in a normal game of Mafia (votes and unvotes must be in bold). It takes 2 votes to lynch. Once someone gets 2 votes, the game is over and no amount of unvoting will change that. The mod then announces the lynch, and resulting winner(s).

Players may claim the colour of their own shirt, and/or the shirt they saw, at any time. Devising a claiming strategy is a key part of the game.

However, it is usually forbidden to hint (rather than fully claim) a colour. For example, you may not say "my shirt is/is not one of the colour's of the rainbow"; or in a game with US States: "I am from the South". Claims such as this make it impossible for the Murderer to construct a fake claim and if hinting is allowed the Witnesses will always win.


Winning

The Murderer wins if a Witness is lynched. The Witnesses both win if the Murderer is lynched.

Variations

  • One common variation is instead of using colours, use types of shirts, such as t-shirt, or football jersey. Alternatively you can use other items of clothing, ie. anything from jackets to wigs, but usually all 3 roles have a similar theme. You can also play using radical identities such as each player is driving a certain make of car, or drinking a certain cocktail.
  • It is becoming less and less common, but still exists nonetheless, to announce before hand each of the 3 shirts that are being worn, but not to tell who is wearing them, or which one is being worn by the Mafia. This is perhaps a good way to introduce new players to the game. Though this appears to give the Mafia a better chance, it does not when the Mafia is being played by a sufficiently experienced/knowlegeable player. At all times in this game, the chances of either side of winning, with optimal play from all 3 players, is 50%.