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Werewolf: Difference between revisions

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==roles==
==roles==
*[[Seer]]
*[[Seer]]
*[[[Villager]]
*[[Villager]]
*[[Hunter]]
*[[Hunter]]
*[[Werewolf (role)|werewolf]]
*[[Werewolf(role)|werewolf]]
*[[Village Drunk]]
*[[Village Drunk]]
*[[Magistrate]]
*[[Magistrate]]

Revision as of 21:51, 4 May 2009

Werewolf
Alias: none
Alignment: any
Role type:
  • Scum
Choice: none

Werewolf is a game very much like Mafia, but played with a supernatural enemy (werewolves) instead of organized crime. Otherwise, it is largely similar; the role names tend to vary: Villager instead of Townie, Seer instead of Cop, etc.

One occasionally used difference is that the Werewolf Faction is acutally a cross between the Mafia and the Cult, starting with one player and recruiting (biting) others, while also killing.

Games with both Mafia and Werewolves as the Informed Minorities have been played on MafiaScum: Mafia #19 is a good example.

As the person who came up with the idea of "Werewolf", let me note that I intended it to be the same game as Mafia, rule-wise. I only changed the role names. I guess that makes it a Theme Game in the sense used on this wiki, but in the "fictional theme" sense, not the game-mechanics sense.

Since then, I've heard people refer to "Werewolf" and "Mafia" as related games with slightly different rule mechanics. I didn't hear what they thought the difference was, though. -- Andrew Plotkin

roles