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Category:Protective Roles: Difference between revisions

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The following variant roles have abilities that involve healing or protecting other players during the game:
The following roles have abilities that involve healing or protecting other players during the game.
 
'''[[Bodyguard]]''':
The Bodyguard is either a normal [[Doctor]] or a [[Doctor]] with a 50% chance that he successfully protects his target and finds out his target's attacker, and a 50% chance that the Bodyguard dies instead. Other variations include a role that protects someone, and if their target is killed, and the bodyguard and the attacker die instead of target. See also [[Information Roles]].
 
'''[[Faith Healer]]''':
The Faith Healer is a [[Doctor]] with a 50% chance of success, and can not protect self.
 
'''Firefighter/[[Arsonist]]''':
The Arsonist is a [[Serial Killer]] with a 50% chance of killing. The [[Firefighter]] is like a [[Doctor]], and protects players from death by fire.
 
'''[[Nurse]]''':
The Nurse assumes the [[Doctor]]'s abilities one day after the Doctor dies.
 
'''Psychiatrist/Psychopath''':
The Psychopath is a SerialKiller. The Psychiatrist chooses one player each night, and if that player is the Psychopath, the Psychopath is healed and becomes a normal [[Citizen]]. Sometimes a regular [[Doctor]] will have the Psychiatrist's ability. If the Psychopath dies, the Psychiatrist generally becomes a normal Doctor.


[[Category:Roles]]
[[Category:Roles]]

Revision as of 16:42, 4 March 2007

The following roles have abilities that involve healing or protecting other players during the game.

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