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Night Watch: Difference between revisions
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The original idea was created by [[Adel]]. | The original idea was created by [[Adel]]. | ||
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== Setup == | == Setup == | ||
3 Mafia Goons | *3 [[Mafia Goons]] | ||
1 Role Cop (detects Goons as "vanilla") | *1 [[Role Cop]] (detects Goons as "vanilla") | ||
2 Watchers | *2 [[Watchers]] | ||
1 Hider | *1 [[Hider]] | ||
5 | *5 [[Townies]] | ||
Night Start | [[Night Start]] | ||
== Notes == | == Notes == | ||
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== Sample Role PMs == | == Sample Role PMs == | ||
*Mafia Goons: | |||
You are a Mafia Goon with XXXXXXXX and XXXXXY. You may talk with your partner at night using Quicktopics. Have one person from the group PM me the name of the player on behalf of the mafia. The named player will be killed. You win when at least half of the living players are mafia, or when nothing can prevent the same. | You are a Mafia Goon with XXXXXXXX and XXXXXY. You may talk with your partner at night using Quicktopics. Have one person from the group PM me the name of the player on behalf of the mafia. The named player will be killed. You win when at least half of the living players are mafia, or when nothing can prevent the same. | ||
*Rolecop: | |||
You are a Rolecop. Each night, you may PM me the name of a player. I will inform you of that players role. You will see mafia goon's as townie. You win when all threats to the town have been eliminated. | You are a Rolecop. Each night, you may PM me the name of a player. I will inform you of that players role. You will see mafia goon's as townie. You win when all threats to the town have been eliminated. | ||
*Townies: | |||
You are a Townie. You have no nightchoice. You win when all threats to the town have been eliminated. | You are a Townie. You have no nightchoice. You win when all threats to the town have been eliminated. | ||
*Watchers: | |||
You are a Watcher. Each night, you may PM me the name of another player. In the morning you will be informed who targeted that player if anyone. You win when all threats to the town have been eliminated. | You are a Watcher. Each night, you may PM me the name of another player. In the morning you will be informed who targeted that player if anyone. You win when all threats to the town have been eliminated. | ||
*Hider: | |||
You are a hider. Each night, you may PM me the name of another player to hide behind. If that player is mafia you will be killed. You win when all threats to the town have been eliminated. | You are a hider. Each night, you may PM me the name of another player to hide behind. If that player is mafia you will be killed. You win when all threats to the town have been eliminated. | ||
Revision as of 19:30, 3 November 2008
Night Watch is an Open setup which is mainly characterized two watchers and multiple night actions.
The original idea was created by Adel.
Setup
- 3 Mafia Goons
- 1 Role Cop (detects Goons as "vanilla")
- 2 Watchers
- 1 Hider
- 5 Townies
Notes
Sample Role PMs
- Mafia Goons:
You are a Mafia Goon with XXXXXXXX and XXXXXY. You may talk with your partner at night using Quicktopics. Have one person from the group PM me the name of the player on behalf of the mafia. The named player will be killed. You win when at least half of the living players are mafia, or when nothing can prevent the same.
- Rolecop:
You are a Rolecop. Each night, you may PM me the name of a player. I will inform you of that players role. You will see mafia goon's as townie. You win when all threats to the town have been eliminated.
- Townies:
You are a Townie. You have no nightchoice. You win when all threats to the town have been eliminated.
- Watchers:
You are a Watcher. Each night, you may PM me the name of another player. In the morning you will be informed who targeted that player if anyone. You win when all threats to the town have been eliminated.
- Hider:
You are a hider. Each night, you may PM me the name of another player to hide behind. If that player is mafia you will be killed. You win when all threats to the town have been eliminated.