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Flying: Difference between revisions
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| Introduction = '''Flying''' is a [[modifier]] which causes actions to fail against this player, unless the targeter is also '''Flying'''. | | Introduction = '''Flying''' is a [[modifier]] which causes actions to fail against this player, unless the targeter is also '''Flying'''. |
Revision as of 07:12, 10 April 2022
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Flying is a modifier which causes actions to fail against this player, unless the targeter is also Flying.
Standard version
Flying prevents non-Flying players from affecting you, and allows you to target other Flying players.
Use & Balance
Flying can be used to give certain roles an edge in a sort of pseudo-Ascetic niche.
Sample Role PMs
The standardized Role PM for "Flying" describes the modifier as follows:
- As a modifier on a single ability:
You are unable to be targeted by actions that are not Flying.
(edit)
- As a modifier that affects all abilities:
You are unable to be targeted by actions that do not have Flying.
(edit)
Example (modifying a single ability)
Welcome to game! You are a Town Flying Jailkeeper.
You have the following active ability:
- Each Night, you may target a player. Assuming no interference with your action, that player will be protected from kills that night, but all their actions will be blocked that night. You are unable to be targeted by actions that are not Flying.
You win if all threats to the town are eliminated and at least one town-aligned player is alive.
Confirm by replying to this PM with a summary of your role.
Example (affecting all abilities)
Welcome to game! You are a Town Flying Jack of All Trades Tracker Doctor.
You are unable to be targeted by actions that do not have Flying.You have the following active abilities, but may use only one per Night:
- Once in the game at night, you may target a player. Assuming no interference with your action, you will learn who that player targeted that night. (You will get "no result" if this action is blocked.)
- Once in the game at night, you may target a player. Assuming no interference with your action, that player will be protected from one kill that night.
You win if all threats to the town are eliminated and at least one town-aligned player is alive.
Confirm by replying to this PM with a summary of your role.