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Friendly Neighbor: Difference between revisions
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{{ | {{RolePage | ||
| | | Name = Friendly Neighbor | ||
| | | Image = | ||
| | | Align = Town | ||
| | | Alias = | ||
| Type = Investigative | |||
| Type2 = Communicative | |||
| Choice = Night | |||
| Normal = Yes | |||
| InfoBoxNotes = | |||
| Box2 = No | |||
| Box2Name = | Box2Image = | Box2Alias = | Box2Align = | Box2Type = | Box2Choice = | Box2Normal = | |||
| Introduction = A '''Friendly Neighbor''' can target a player at Night to tell them that they are Town. The target will receive a message saying that the Friendly Neighbor is Town. This role does nothing else - the Friendly Neighbor does not know the alignment of the person who got the message. | |||
Friendly Neighbor bears no association with the [[Neighbor]] role. | Friendly Neighbor bears no association with the [[Neighbor]] role. | ||
Friendly Neighbor is necessarily Town-aligned. | Friendly Neighbor is necessarily Town-aligned. | ||
| Standard = Town-aligned Friendly Neighbor is considered [[Normal]] on mafiascum.net. Messages sent on behalf of a Friendly Neighbor must be identical. | |||
= | | Variations = | ||
Friendly Neighbor is stronger than [[Innocent Child]]. Innocent Child's mod-confirmed innocence is revealed to everyone at the same time, making them a prime kill target for scum. Friendly Neighbor can limit this revelation to people they trust, allowing them to stay in the game longer. | | Use = Friendly Neighbor is stronger than [[Innocent Child]]. Innocent Child's mod-confirmed innocence is revealed to everyone at the same time, making them a prime kill target for scum. Friendly Neighbor can limit this revelation to people they trust, allowing them to stay in the game longer. | ||
Beyond that, they are as strong as a single confirmed innocent. | Beyond that, they are as strong as a single confirmed innocent. | ||
| Advice = Friendly Neighbor is nearly impossible to frame as a liar. If you are scum and receive a Friendly Neighbor greeting, you probably are not served by lying and saying you didn't get it. | |||
| See Also = | |||
| SampleModifier = | |||
}} |
Latest revision as of 04:57, 20 January 2022
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A Friendly Neighbor can target a player at Night to tell them that they are Town. The target will receive a message saying that the Friendly Neighbor is Town. This role does nothing else - the Friendly Neighbor does not know the alignment of the person who got the message.
Friendly Neighbor bears no association with the Neighbor role.
Friendly Neighbor is necessarily Town-aligned.
Normal version
Town-aligned Friendly Neighbor is considered Normal on mafiascum.net. Messages sent on behalf of a Friendly Neighbor must be identical.
Use & Balance
Friendly Neighbor is stronger than Innocent Child. Innocent Child's mod-confirmed innocence is revealed to everyone at the same time, making them a prime kill target for scum. Friendly Neighbor can limit this revelation to people they trust, allowing them to stay in the game longer.
Beyond that, they are as strong as a single confirmed innocent.
Play Advice
Friendly Neighbor is nearly impossible to frame as a liar. If you are scum and receive a Friendly Neighbor greeting, you probably are not served by lying and saying you didn't get it.
Sample Role PMs
The standardized Role PM for "Friendly Neighbor" describes the action as follows:
- As a targeted action:
that player will receive a message from the moderator that states that you are Town.
(edit)
Example (simplest form)
Welcome to game! You are a Town Friendly Neighbor.
You have the following active ability:
- Each Night, you may target a player. Assuming no interference with your action, that player will receive a message from the moderator that states that you are Town.
You win if all threats to the town are eliminated and at least one town-aligned player is alive.
Confirm by replying to this PM with a summary of your role.
Example (with modifiers)
Welcome to game! You are a Town Loud Friendly Neighbor.
You have the following active ability:
- Each Night, you may target a player. Assuming no interference with your action, that player will receive a message from the moderator that states that you are Town. Your target will learn that you targeted them (but not what action you targeted them with).
You win if all threats to the town are eliminated and at least one town-aligned player is alive.
Confirm by replying to this PM with a summary of your role.