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X-Hit: Difference between revisions
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Basically, X-Hit counts a hit if your action does something useful. | Basically, X-Hit counts a hit if your action does something useful. | ||
==Variations== | |||
[[X-Result]] is a more elegant way to implement a restricted [[X-Shot]] modifier, however X-Result can only be applied to investigative roles. | |||
X-Miss restricts the number of times that a power role can get a result determined to be a "miss", construed to be the opposite of a "hit". X-Miss still needs the action itself to succeed to deplete however. | |||
How X-Miss would work: | |||
*Investigative roles like [[Cop]] and [[Tracker]] count a "miss" on a negative result (innocent, seen nothing, etc.). | |||
*Protective roles like [[Doctor]] and [[Rolestopper]] count a "miss" if protection doesn't stop anything. | |||
*Manipulative roles like [[Roleblocker]] and [[Jailkeeper]] count a "miss" if no action is altered. | |||
*Killing roles like [[Vigilante]] count a "miss" if that player survives that Night. | |||
*Other roles count a "miss" if it succeeds on a player that dies that Night. | |||
[[Category:Role modifiers]][[Category:All roles and modifiers]] | [[Category:Role modifiers]][[Category:All roles and modifiers]] |
Latest revision as of 21:20, 19 January 2022
X-Hit is a role modifier that restricts the number of times that a power role can get a result determined to be a "hit". (Here 'X' can be replaced with the number of times it can "hit".) Having this modifier allows you to get a Results PM when you get a hit.
How X-Hit would work:
- Investigative roles like Cop and Tracker count a "hit" on a positive result (guilty, seen something, etc.).
- Protective roles like Doctor and Rolestopper count a "hit" if an action fails due to protection.
- Manipulative roles like Roleblocker and Jailkeeper count a "hit" if an action is altered (blocked, redirected, etc.).
- Killing roles like Vigilante count a "hit" if that player dies that Night.
- Other roles count a "hit" if it succeeds on a player that doesn't die that Night.
Basically, X-Hit counts a hit if your action does something useful.
Variations
X-Result is a more elegant way to implement a restricted X-Shot modifier, however X-Result can only be applied to investigative roles.
X-Miss restricts the number of times that a power role can get a result determined to be a "miss", construed to be the opposite of a "hit". X-Miss still needs the action itself to succeed to deplete however.
How X-Miss would work:
- Investigative roles like Cop and Tracker count a "miss" on a negative result (innocent, seen nothing, etc.).
- Protective roles like Doctor and Rolestopper count a "miss" if protection doesn't stop anything.
- Manipulative roles like Roleblocker and Jailkeeper count a "miss" if no action is altered.
- Killing roles like Vigilante count a "miss" if that player survives that Night.
- Other roles count a "miss" if it succeeds on a player that dies that Night.