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An uncommon role, whose titular ability is that it is unable to be killed either by [[Day Kill]], [[Lynch]] or [[Night Kill]].
{{RolePage
| Align = Town | Align2 = Mafia
| Type = Protective
| Normal = No
| Introduction = A '''Deathproof''' player cannot be killed or eliminated. This is essentially a combination of [[Diplomat]] and [[Bulletproof]].
| Standard = A Deathproof player cannot be killed by any normal means; an attempt to eliminate them leaves them alive and ends the day, an attempt to daykill or nightkill them will fail to have an effect. (The killing action still "happens", e.g. a [[Voyeur]] will see the use of killing action, but it will fail to kill a Deathproof target.)


 
Deathproof can be pierced by roles designed to pierce protection against kills, such as [[Strongman]].
'''See also:''' [[Bulletproof]], [[Lynchproof]], [[Tree Stump]]
| Variations = In almost all cases, Deathproof is either [[X-Shot|One-Shot]] or a trait of roles that only loosely qualify as players (i.e. [[Tree Stump]]); it is very rare to use the role unmodified.
| Use = Because protection from both eliminations and kills is in practice redundant, Deathproof is generally not seen outside [[bastard mod]] games.  It has been seen as all alignments (but is much easier to balance when [[town]]-aligned).
| Advice = If town-aligned, it is a good idea to claim this (or possibly [[fakeclaim]] it as [[Diplomat]] to draw a kill) when about to be [[eliminated]], but not otherwise. (Note that you will probably be eliminated to test the claim, unless town would lose the game otherwise; but this is better than losing the game through fake-claiming.) If anti-town, claiming is also a good idea, because when a player survives an elimination, the other players will wonder what had happened, and if they figure it out, may wonder why you didn't claim. Either way, the game is probably very bastard, so expect shenanigans.
}}

Latest revision as of 06:18, 2 January 2022

Deathproof
Alias: none
Alignment:
Role type:
  • Protective
Choice: none

A Deathproof player cannot be killed or eliminated. This is essentially a combination of Diplomat and Bulletproof.

Standard version

A Deathproof player cannot be killed by any normal means; an attempt to eliminate them leaves them alive and ends the day, an attempt to daykill or nightkill them will fail to have an effect. (The killing action still "happens", e.g. a Voyeur will see the use of killing action, but it will fail to kill a Deathproof target.)

Deathproof can be pierced by roles designed to pierce protection against kills, such as Strongman.

Variations

In almost all cases, Deathproof is either One-Shot or a trait of roles that only loosely qualify as players (i.e. Tree Stump); it is very rare to use the role unmodified.

Use & Balance

Because protection from both eliminations and kills is in practice redundant, Deathproof is generally not seen outside bastard mod games. It has been seen as all alignments (but is much easier to balance when town-aligned).

Play Advice

If town-aligned, it is a good idea to claim this (or possibly fakeclaim it as Diplomat to draw a kill) when about to be eliminated, but not otherwise. (Note that you will probably be eliminated to test the claim, unless town would lose the game otherwise; but this is better than losing the game through fake-claiming.) If anti-town, claiming is also a good idea, because when a player survives an elimination, the other players will wonder what had happened, and if they figure it out, may wonder why you didn't claim. Either way, the game is probably very bastard, so expect shenanigans.

Sample Role PMs

The standardized Role PM for "Deathproof" describes the passive ability as follows:

  • As an unmodified passive ability: You will be protected from kills and eliminations that target you. (edit)
  • As a passive ability with a modifier: You will be protected from the nth kill or elimination that targets you OR kills and eliminations that target you on day n. (edit)

Example (unmodified)

Welcome to game! You are a Deathproof Townie.

You will be protected from kills and eliminations that target you.

You have no active abilities.

You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Confirm by replying to this PM with a summary of your role.

Example (modified)

Welcome to game! You are a 1-shot Deathproof Townie.

You will be protected from the first kill or elimination that targets you.

You have no active abilities.

You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Confirm by replying to this PM with a summary of your role.