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'''Split''' is a modifier that combines multiple roles into one action. A split role must use all of the constituent actions to act, and all constituent actions must target different targets. If a single action from a Split role is blocked e.g. from [[Ascetic]], all constituent actions fail. A split role is not [[Compulsive]] by default, they may opt not to act.
'''Split''' is a modifier that combines multiple roles into one action. A split role must use all of the constituent actions to act, and all constituent actions must target different targets. If a single action from a Split role is blocked e.g. from [[Ascetic]], all constituent actions fail. A split role is not [[Compulsive]] by default, they may opt not to act.
==Variations==
A Split role may only require that two actions on two distinct players be taken, and a [[factional kill]] may count as one of the constituent actions.
Split has been used as a modifier to a single role. In that case, you target two different players with the Split role at once. [[Double-Down]] is a clearer way to implement this, though a Split [[Neighborizer]] or similar role can still be distinct from a Double-Down Neighborizer (the former has two neighborhoods for example).


[[Category:Role modifiers]][[Category:All roles and modifiers]]
[[Category:Role modifiers]][[Category:All roles and modifiers]]

Latest revision as of 04:36, 22 June 2021

Split is a modifier that combines multiple roles into one action. A split role must use all of the constituent actions to act, and all constituent actions must target different targets. If a single action from a Split role is blocked e.g. from Ascetic, all constituent actions fail. A split role is not Compulsive by default, they may opt not to act.

Variations

A Split role may only require that two actions on two distinct players be taken, and a factional kill may count as one of the constituent actions.

Split has been used as a modifier to a single role. In that case, you target two different players with the Split role at once. Double-Down is a clearer way to implement this, though a Split Neighborizer or similar role can still be distinct from a Double-Down Neighborizer (the former has two neighborhoods for example).