You are viewing the MafiaScum.net Wiki. To play the game, visit the forum.

Would You Like To Be My Neighbor Mafia: Difference between revisions

From MafiaWiki
Jump to navigation Jump to search
No edit summary
(term replacement)
 
(6 intermediate revisions by 2 users not shown)
Line 34: Line 34:


===Friendly Neighbor===
===Friendly Neighbor===
You are a Friendly Neighbor. At any one point during the game you may target one player. That player will be told that you are town. You can only use this ability once during the game.
You are a Friendly Neighbor.  
 
At any one point during the game, you may target a player. That player will be told that you are town. You can only use this ability once during the game.


You win when all threats to the town have been eliminated. Good Luck
You win when all threats to the town have been eliminated. Good Luck
Line 48: Line 50:
You are neighbors with XXX. You may talk to XXX at night in the thread linked here.  
You are neighbors with XXX. You may talk to XXX at night in the thread linked here.  


You are scum with ZZZZ. You may talk to ZZZ at night in the thread linked here and together kill 1 player each night.  
You are scum with ZZZZ. You may talk to ZZZ at night in the thread linked here.  Your faction may kill 1 player each night.
 
You win when your faction makes up the majority of the remaining players or nothing can be done to prevent this.  Good Luck.


You win when your side makes up the majority of the remaining players or nothing can be done to prevent this.


==Mechanics==
The friendly neighbor is a confirmed town role.  Should a mafia member get eliminated, their previous neighbor is confirmed town.  Pending how the game plays, there may be 2 confirmed townies in play at once.  This and the use of neighbor threads are the town's main weapons outside the daily condemnations.


==Completed Games==
==Completed Games==


*'''{{plink|t|60048|Micro 430}}''' Very fun game where scum won.  For the next running, I'd advice the use of Daytalk and a friendly neighbor that can shoot twice at any time (twice in 1 phase if they want that)That way, Town gets more power in an otherwise mostly mountainous setup.  And day 1 play becomes more interesting as claiming day 1 vs not claiming day 1 should be a more balanced mechanic.
*'''{{plink|t|60048|Micro 430}}''' - Very fun game where scum won.  For the next running, I'd advice the use of day talk or nights that last at least 3 daysBoth of these should increase towns odds of winning in an otherwise mostly mountainous setup.  And day 1 play becomes more interesting as claiming day 1 vs not claiming day 1 should be a more balanced mechanic.

Latest revision as of 21:03, 18 June 2021

Name:
  • Would You Like To Be My Neighbor Mafia (WYLTBMN)
Setup Size:
Players:
  • 9
Setup Type:
Designer:


Would You Like To Be My Neighbor Mafia

1 Town Neighbor with Mafia Neighbor

1 Town Neighbor with Mafia Neighbor

1 Town Neighbor with Town Neighbor

1 Town Neighbor with Town Neighbor

1 Friendly Neighbor


Standard Role PMs

Friendly Neighbor

You are a Friendly Neighbor.

At any one point during the game, you may target a player. That player will be told that you are town. You can only use this ability once during the game.

You win when all threats to the town have been eliminated. Good Luck


Town Neighbor

You are neighbors with XXX. You may talk to them at night in the thread linked here.

You win when all threats to the town have been eliminated. Good Luck


Mafia Neighbor

You are neighbors with XXX. You may talk to XXX at night in the thread linked here.

You are scum with ZZZZ. You may talk to ZZZ at night in the thread linked here. Your faction may kill 1 player each night.

You win when your faction makes up the majority of the remaining players or nothing can be done to prevent this. Good Luck.


Mechanics

The friendly neighbor is a confirmed town role. Should a mafia member get eliminated, their previous neighbor is confirmed town. Pending how the game plays, there may be 2 confirmed townies in play at once. This and the use of neighbor threads are the town's main weapons outside the daily condemnations.

Completed Games

  • Micro 430 - Very fun game where scum won. For the next running, I'd advice the use of day talk or nights that last at least 3 days. Both of these should increase towns odds of winning in an otherwise mostly mountainous setup. And day 1 play becomes more interesting as claiming day 1 vs not claiming day 1 should be a more balanced mechanic.