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<noinclude>{{Template |Designer=Mathdino |Name={{PAGENAME}} |Type=Utility |Sub=No}}</noinclude><includeonly>{{#ifeq:{{{1|}}}|TBulletproof|'''<div style="color:green">Bulletproof</div>'''
<noinclude>{{Template |Designer=Mathdino |Designer2=wgeurts |Name={{PAGENAME}} |Type=Utility |Sub=No}}</noinclude><includeonly>{{#ifeq:{{{1|}}}|Vanilla Townie|'''<div style="color:green">Vanilla Townie</div>'''
{{CustomRolePM
|Align=
|Role=Vanilla Townie
|Ability1={{Ability |Vanilla}}
|WinCon=Town}}|}}{{#ifeq:{{{1|}}}|TVisitor|'''<div style="color:green">Town Visitor</div>'''
{{CustomRolePM
|Align=Town
|Role=Visitor
|Ability1={{Ability |Visitor |Night}}
|WinCon=Town}}|}}{{#ifeq:{{{1|}}}|TFruitvendor|'''<div style="color:green">Town Fruit Vendor</div>'''
{{CustomRolePM
|Align=Town
|Role=Fruit Vendor
|Ability1={{Ability |FruitVendor |Night}}
|WinCon=Town}}|}}{{#ifeq:{{{1|}}}|THider|'''<div style="color:green">Town Hider</div>'''
{{CustomRolePM
|Align=Town
|Role=Hider
|Ability1={{Ability |Hider2 |Night}}
|WinCon=Town}}|}}{{#ifeq:{{{1|}}}|TBulletproof|'''<div style="color:green">Town Bulletproof</div>'''
{{CustomRolePM
{{CustomRolePM
|Align=Town
|Align=Town
|Role=Bulletproof
|Role=Bulletproof
|Ability1={{Ability |Bulletproof2 |Night}}
|Ability1={{Ability |Bulletproof2 |Night}}
|WinCon=Town}}|}}{{#ifeq:{{{1|}}}|TSuperSaint|'''<div style="color:green">SuperSaint</div>'''
|WinCon=Town}}|}}{{#ifeq:{{{1|}}}|T1-shot Bulletproof|'''<div style="color:green">Town 1-shot Bulletproof</div>'''
{{CustomRolePM
|Align=Town
|Role=1-shot Bulletproof
|Ability1={{Ability |Bulletproof |1shot}}
|WinCon=Town}}|}}{{#ifeq:{{{1|}}}|TSuperSaint|'''<div style="color:green">Town SuperSaint</div>'''
{{CustomRolePM
{{CustomRolePM
|Align=Town
|Align=Town
|Role=SuperSaint
|Role=SuperSaint
|Ability1={{Ability |Supersaint |Lynch}}
|Ability1={{Ability |Supersaint |Lynch}}
|WinCon=Town}}|}}{{#ifeq:{{{1|}}}|TCop|'''<div style="color:green">Cop</div>'''
|WinCon=Town}}|}}{{#ifeq:{{{1|}}}|TCop|'''<div style="color:green">Town Cop</div>'''
{{CustomRolePM
{{CustomRolePM
|Align=Town
|Align=Town
|Role=Cop
|Role=Cop
|Ability1={{Ability |Investigate |Night}}
|Ability1={{Ability |Investigate |Night}}
|WinCon=Town}}|}}{{#ifeq:{{{1|}}}|TSeer|'''<div style="color:green">Seer</div>'''
|WinCon=Town}}|}}{{#ifeq:{{{1|}}}|TSeer|'''<div style="color:green">Town Seer</div>'''
{{CustomRolePM
{{CustomRolePM
|Align=Town
|Align=Town
|Role=Seer
|Role=Seer
|Ability1={{Ability |Seer |Night}}
|Ability1={{Ability |Seer |Night}}
|WinCon=Town}}|}}{{#ifeq:{{{1|}}}|TRole Cop|'''<div style="color:green">Role Cop</div>'''
|WinCon=Town}}|}}{{#ifeq:{{{1|}}}|TRole Cop|'''<div style="color:green">Town Role Cop</div>'''
{{CustomRolePM
{{CustomRolePM
|Align=Town
|Align=Town
|Role=Role Cop
|Role=Role Cop
|Ability1={{Ability |RoleCop |Night}}
|Ability1={{Ability |RoleCop |Night}}
|WinCon=Town}}|}}{{#ifeq:{{{1|}}}|Vanilla Townie|'''<div style="color:green">Vanilla Townie</div>'''
|WinCon=Town}}|}}{{#ifeq:{{{1|}}}|TGunsmith|'''<div style="color:green">Town Gunsmith</div>'''
{{CustomRolePM
|Align=
|Role=Vanilla Townie
|Ability1={{Ability |Vanilla}}
|WinCon=Town}}|}}{{#ifeq:{{{1|}}}|TGunsmith|'''<div style="color:green">Gunsmith</div>'''
{{CustomRolePM
{{CustomRolePM
|Align=Town
|Align=Town
|Role=Gunsmith
|Role=Gunsmith
|Ability1={{Ability |Gunsmith |Night}}
|Ability1={{Ability |Gunsmith |Night}}
|WinCon=Town}}|}}{{#ifeq:{{{1|}}}|Coroner|'''<div style="color:green">Coroner</div>'''
|WinCon=Town}}|}}{{#ifeq:{{{1|}}}|TVanilla Cop|'''<div style="color:green">Town Vanilla Cop</div>'''
You are a '''Coroner'''
{{CustomRolePM
 
|Align=Town
'''Win Conditions:'''
|Role=Vanilla Cop
*You win if all threats to the town are eliminated and at least one town-aligned player is alive.
|Ability1={{Ability |VanillaCop |Night}}
 
|WinCon=Town}}|}}{{#ifeq:{{{1|}}}|TGoon Cop|'''<div style="color:green">Town Goon Cop</div>'''
'''Abilities:'''
{{CustomRolePM
*You may target a dead player each night to be inspected, thus discovering their role name. You will receive a Private Message from the moderator containing their role name.|}}{{#ifeq:{{{1|}}}|TFBI Agent|'''<div style="color:green">FBI Agent</div>'''
|Align=Town
|Role=Goon Cop
|Ability1={{Ability |GoonCop |Night}}
|WinCon=Town}}|}}{{#ifeq:{{{1|}}}|TNeapolitan|'''<div style="color:green">Town Neapolitan</div>'''
{{CustomRolePM
|Align=Town
|Role=Neapolitan
|Ability1={{Ability |Neapolitan |Night}}
|WinCon=Town}}|}}{{#ifeq:{{{1|}}}|TDetective|'''<div style="color:green">Town Detective</div>'''
{{CustomRolePM
|Align=Town
|Role=Detective
|Ability1={{Ability |Detective |Night}}
|WinCon=Town}}|}}{{#ifeq:{{{1|}}}|TPsychologist|'''<div style="color:green">Town Psychologist</div>'''
{{CustomRolePM
|Align=Town
|Role=Psychologist
|Ability1={{Ability |Psychologist |Night}}
|WinCon=Town}}|}}{{#ifeq:{{{1|}}}|TCoroner|'''<div style="color:green">Town Coroner</div>'''
{{CustomRolePM
|Align=Town
|Role=Coroner
|Ability1={{Ability |Coroner |Night}}
|WinCon=Town}}|}}{{#ifeq:{{{1|}}}|TFBI Agent|'''<div style="color:green">Town FBI Agent</div>'''
{{CustomRolePM
{{CustomRolePM
|Align=Town
|Align=Town
|Role=FBI Agent
|Role=FBI Agent
|Ability1={{Ability |FBIAgent |Night}}
|Ability1={{Ability |FBIAgent |Night}}
|WinCon=Town}}|}}{{#ifeq:{{{1|}}}|Follower|'''<div style="color:green">Follower</div>'''
|WinCon=Town}}|}}{{#ifeq:{{{1|}}}|TFollower|'''<div style="color:green">Town Follower</div>'''
{{CustomRolePM
{{CustomRolePM
|Align=Town
|Align=Town
|Role=Follower
|Role=Follower
|Ability1={{Ability |Follower |Night}}
|Ability1={{Ability |Follower |Night}}
|WinCon=Town}}|}}{{#ifeq:{{{1|}}}|Forensic Investigator|'''<div style="color:green">Forensic Investigator</div>'''
|WinCon=Town}}|}}{{#ifeq:{{{1|}}}|TForensic Investigator|'''<div style="color:green">Town Forensic Investigator</div>'''
You are a '''Forensic Investigator'''
{{CustomRolePM
 
|Align=Town
'''Win Conditions:'''
|Role=Forensic Investigator
*You win if all threats to the town are eliminated and at least one town-aligned player is alive.
|Ability1={{Ability |ForensicInvestigator |Night}}
 
|WinCon=Town}}|}}{{#ifeq:{{{1|}}}|TTracker|'''<div style="color:green">Town Tracker</div>'''
'''Abilities:'''
*Every night you may target a dead player to be inspected, thus discovering who targeted that player since the start of the game. You will receive a Private Message from the moderator containing [Name(s)] or [None].|}}{{#ifeq:{{{1|}}}|TTracker|'''<div style="color:green">Tracker</div>'''
{{CustomRolePM
{{CustomRolePM
|Align=Town
|Align=Town
|Role=Tracker
|Role=Tracker
|Ability1={{Ability |Tracker |Night}}
|Ability1={{Ability |Tracker |Night}}
|WinCon=Town}}|}}{{#ifeq:{{{1|}}}|TWatcher|'''<div style="color:green">Watcher</div>'''
|WinCon=Town}}|}}{{#ifeq:{{{1|}}}|TWatcher|'''<div style="color:green">Town Watcher</div>'''
{{CustomRolePM
{{CustomRolePM
|Align=Town
|Align=Town
|Role=Watcher
|Role=Watcher
|Ability1={{Ability |Watcher |Night}}
|Ability1={{Ability |Watcher |Night}}
|WinCon=Town}}|}}{{#ifeq:{{{1|}}}|TVoyeur|'''<div style="color:green">Voyeur</div>'''
|WinCon=Town}}|}}{{#ifeq:{{{1|}}}|TVoyeur|'''<div style="color:green">Town Voyeur</div>'''
{{CustomRolePM
{{CustomRolePM
|Align=Town
|Align=Town
|Role=Voyeur
|Role=Voyeur
|Ability1={{Ability |Voyeur |Night}}
|Ability1={{Ability |Voyeur |Night}}
|WinCon=Town}}|}}{{#ifeq:{{{1|}}}|Sensor|'''<div style="color:green">Sensor</div>'''
|WinCon=Town}}|}}{{#ifeq:{{{1|}}}|TSensor|'''<div style="color:green">Town Sensor</div>'''
You are a '''Sensor'''
{{CustomRolePM
 
|Align=Town
'''Win Conditions:'''
|Role=Sensor
*You win if all threats to the town are eliminated and at least one town-aligned player is alive.
|Ability1={{Ability |Sensor |Night}}
 
|WinCon=Town}}|}}{{#ifeq:{{{1|}}}|TDoctor|'''<div style="color:green">Town Doctor</div>'''
'''Abilities:'''
*Every night you will recieve a Private Message from the moderator containing the number of mafia-sided players on the lynch wagon the day before the night.|}}{{#ifeq:{{{1|}}}|TDoctor|'''<div style="color:green">Doctor</div>'''
{{CustomRolePM
{{CustomRolePM
|Align=Town
|Align=Town
|Role=Doctor
|Role=Doctor
|Ability1={{Ability |Doctor |Night}}
|Ability1={{Ability |Doctor |Night}}
|WinCon=Town}}|}}{{#ifeq:{{{1|}}}|Alarmist|'''<div style="color:green">Alarmist</div>'''
|WinCon=Town}}|}}{{#ifeq:{{{1|}}}|Alarmist|'''<div style="color:green">Town Alarmist</div>'''
You are an '''Alarmist'''
You are an '''Alarmist'''


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'''Abilities:'''
'''Abilities:'''
*Once per night you may target a player to be protected, this will protect them from one conversion for one night. The targeted player is not informed that they were protected. You will not be informed if you protected the player from a conversion.|}}{{#ifeq:{{{1|}}}|TBodyguard|'''<div style="color:green">Bodyguard</div>'''
*Once per night you may target a player to be protected, this will protect them from one conversion for one night. The targeted player is not informed that they were protected. You will not be informed if you protected the player from a conversion.|}}{{#ifeq:{{{1|}}}|TBodyguard|'''<div style="color:green">Town Bodyguard</div>'''
{{CustomRolePM
{{CustomRolePM
|Align=Town
|Align=Town
|Role=Bodyguard
|Role=Bodyguard
|Ability1={{Ability |Bodyguard |Night}}
|Ability1={{Ability |Bodyguard |Night}}
|WinCon=Town}}|}}{{#ifeq:{{{1|}}}|TBabysitter|'''<div style="color:green">Babysitter</div>'''
|WinCon=Town}}|}}{{#ifeq:{{{1|}}}|TBabysitter|'''<div style="color:green">Town Babysitter</div>'''
{{CustomRolePM
{{CustomRolePM
|Align=Town
|Align=Town
|Role=Babysitter
|Role=Babysitter
|Ability1={{Ability |Babysitter |Night}}
|Ability1={{Ability |Babysitter |Night}}
|WinCon=Town}}}}{{#ifeq:{{{1|}}}|TJailkeeper|'''<div style="color:green">Jailkeeper</div>'''
|WinCon=Town}}}}{{#ifeq:{{{1|}}}|TJailkeeper|'''<div style="color:green">Town Jailkeeper</div>'''
{{CustomRolePM
{{CustomRolePM
|Align=Town
|Align=Town
|Role=Jailkeeper
|Role=Jailkeeper
|Ability1={{Ability |Jailkeeper |Night}}
|Ability1={{Ability |Jailkeeper |Night}}
|WinCon=Town}}|}} {{#ifeq:{{{1|}}}|CPR Doctor|'''<div style="color:green">CPR Doctor</div>'''
|WinCon=Town}}|}} {{#ifeq:{{{1|}}}|CPR Doctor|'''<div style="color:green">Town CPR Doctor</div>'''
You are a '''CPR Doctor'''
You are a '''CPR Doctor'''


Line 115: Line 154:
'''Abilities:'''
'''Abilities:'''
*Once per night you may target a player, thus protecting them if they would die, but killing them if they would not. The targeted player is not informed that they were protected. You will not be informed if you protected the player from a kill.|}} {{#ifeq:{{{1|}}}|Faith Healer|
*Once per night you may target a player, thus protecting them if they would die, but killing them if they would not. The targeted player is not informed that they were protected. You will not be informed if you protected the player from a kill.|}} {{#ifeq:{{{1|}}}|Faith Healer|
'''<div style="color:green">Faith Healer</div>'''
'''<div style="color:green">Town Faith Healer</div>'''
You are a '''Faith Healer'''
You are a '''Faith Healer'''


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'''Abilities:'''
'''Abilities:'''
*Once per night you may target a player, thus protecting them if they would die, but killing them if they would not. The targeted player is not informed that they were protected. You will not be informed if you protected the player from a kill. There is a 50% chance your ability will fail.|}} {{#ifeq:{{{1|}}}|Fire Fighter|'''<div style="color:green">Fire Fighter</div>'''
*Once per night you may target a player, thus protecting them if they would die, but killing them if they would not. The targeted player is not informed that they were protected. You will not be informed if you protected the player from a kill. There is a 50% chance your ability will fail.|}} {{#ifeq:{{{1|}}}|Fire Fighter|'''<div style="color:green">Town Fire Fighter</div>'''
You are a '''Fire Fighter'''
You are a '''Fire Fighter'''


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'''Abilities:'''
'''Abilities:'''
*Once per night you may target a player to be protected, this will protect them from one fire-kill for one night. The targeted player is not informed that they were protected. You will not be informed if you protected the player from a kill. You also remove any [petrol] dowsed onto your target by an arsonist or block the player from being dowsed.|}} {{#ifeq:{{{1|}}}|Poison Doctor|'''<div style="color:green">Poison Doctor</div>'''
*Once per night you may target a player to be protected, this will protect them from one fire-kill for one night. The targeted player is not informed that they were protected. You will not be informed if you protected the player from a kill. You also remove any [petrol] dowsed onto your target by an arsonist or block the player from being dowsed.|}} {{#ifeq:{{{1|}}}|Poison Doctor|'''<div style="color:green">Town Poison Doctor</div>'''
You are a '''Poison Doctor'''
You are a '''Poison Doctor'''


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'''Abilities:'''
'''Abilities:'''
*You may target a player to be cured, this will cure them from poisoning and stop them from being poisoned  for one night. The targeted player is not informed that they were protected. You will not be informed if you protected the player from a kill.|}} {{#ifeq:{{{1|}}}|Seraph Knight|
*You may target a player to be cured, this will cure them from poisoning and stop them from being poisoned  for one night. The targeted player is not informed that they were protected. You will not be informed if you protected the player from a kill.|}} {{#ifeq:{{{1|}}}|Seraph Knight|
'''<div style="color:green">Seraph Knight</div>'''
'''<div style="color:green">Town Seraph Knight</div>'''
You are a '''Seraph Knight'''
You are a '''Seraph Knight'''


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'''Abilities:'''
'''Abilities:'''
*Once per game at night you can target a player to protect, thus blocking all kills except for lynches for as long as your alive|}} {{#ifeq:{{{1|}}}|Bomb|'''<div style="color:green">Bomb</div>'''
*Once per game at night you can target a player to protect, thus blocking all kills except for lynches for as long as your alive|}} {{#ifeq:{{{1|}}}|Bomb|'''<div style="color:green">Town Bomb</div>'''
You are a '''Bomb'''
You are a '''Bomb'''


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'''Abilities:'''
'''Abilities:'''
*If you are targeted by someone for a night-kill both you and the attacker die.|}} {{#ifeq:{{{1|}}}|Desperado|'''<div style="color:green">Desperado</div>'''
*If you are targeted by someone for a night-kill both you and the attacker die.|}} {{#ifeq:{{{1|}}}|Desperado|'''<div style="color:green">Town Desperado</div>'''
You are a '''Desperado'''
You are a '''Desperado'''


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'''Abilities:'''
'''Abilities:'''
*Once per day you may target a player to attempt to kill, if they are scum they die and if they are not scum aligned you die.|}} {{#ifeq:{{{1|}}}|TPGO|'''<div style="color:green">Paranoid Gun Owner</div>'''
*Once per day you may target a player to attempt to kill, if they are scum they die and if they are not scum aligned you die.|}} {{#ifeq:{{{1|}}}|TPGO|'''<div style="color:green">Town Paranoid Gun Owner</div>'''
{{CustomRolePM
{{CustomRolePM
|Align=Town
|Align=Town
|Role=PGO
|Role=PGO
|Ability1={{Ability |PGO |Night}}
|Ability1={{Ability |PGO |Night}}
|WinCon=Town}}|}}{{#ifeq:{{{1|}}}|TVigilante|'''<div style="color:green">Vigilante</div>'''
|WinCon=Town}}|}}{{#ifeq:{{{1|}}}|T1-shot PGO|'''<div style="color:green">Town 1-shot Paranoid Gun Owner</div>'''
{{CustomRolePM
|Align=Town
|Role=1-shot PGO
|Ability1={{Ability |APGO |1shot}}
|WinCon=Town}}|}}{{#ifeq:{{{1|}}}|TVigilante|'''<div style="color:green">Town Vigilante</div>'''
{{CustomRolePM
{{CustomRolePM
|Align=Town
|Align=Town
|Role=Vigilante
|Role=Vigilante
|Ability1={{Ability |Vigilante |Night}}
|Ability1={{Ability |Vigilante |Night}}
|WinCon=Town}}|}} {{#ifeq:{{{1|}}}|TVengeful|'''<div style="color:green">Vengeful</div>'''
|WinCon=Town}}|}}{{#ifeq:{{{1|}}}|T1-shot Vig|'''<div style="color:green">Town 1-shot Vigilante</div>'''
{{CustomRolePM
{{CustomRolePM
|Align=Town
|Align=Town
|Role=Vengeful
|Role=Vigilante
|Ability1={{Ability |Vigilante |1shot}}
|WinCon=Town}}|}}{{#ifeq:{{{1|}}}|TVengeful|'''<div style="color:green">Vengeful Townie</div>'''
{{CustomRolePM
|Align=
|Role=Vengeful Townie
|Ability1={{Ability |Kill |Lynch}}
|Ability1={{Ability |Kill |Lynch}}
|WinCon=Town}}|}}{{#ifeq:{{{1|}}}|TMason|'''<div style="color:green">Mason</div>'''
|WinCon=Town}}|}}{{#ifeq:{{{1|}}}|TMason|'''<div style="color:green">Town Mason</div>'''
{{CustomRolePM
{{CustomRolePM
|Align=Town
|Align=Town
|Role=Mason
|Role=Mason
|Ability1={{Ability |Mason |PreNight}}
|Ability1={{Ability |Mason |PreNight}}
|WinCon=Town}}|}} {{#ifeq:{{{1|}}}|Virgin|'''<div style="color:green">Virgin</div>'''
|WinCon=Town}}|}} {{#ifeq:{{{1|}}}|Virgin|'''<div style="color:green">Town Virgin</div>'''
You are a '''Virgin'''
You are a '''Virgin'''


Line 185: Line 234:


'''Abilities:'''
'''Abilities:'''
*If you are night-killed no night-kills may be executed the next night. You loose this ability of visited by a Hooker.|}} {{#ifeq:{{{1|}}}|TAscetic|'''<div style="color:green">Ascetic</div>'''
*If you are night-killed no night-kills may be executed the next night. You loose this ability of visited by a Hooker.|}} {{#ifeq:{{{1|}}}|TAscetic|'''<div style="color:green">Town Ascetic</div>'''
{{CustomRolePM
{{CustomRolePM
|Align=Town
|Align=Town
|Role=Ascetic
|Role=Ascetic
|Ability1={{Ability |Ascetic |Night}}
|Ability1={{Ability |Ascetic |Night}}
|WinCon=Town}}|}} {{#ifeq:{{{1|}}}|Nexus|'''<div style="color:green">Nexus</div>'''
|WinCon=Town}}|}} {{#ifeq:{{{1|}}}|Nexus|'''<div style="color:green">Town Nexus</div>'''
You are a '''Nexus'''
You are a '''Nexus'''


Line 197: Line 246:


'''Abilities:'''
'''Abilities:'''
*Any effects targeted at you are randomly passed on to another player excluding night-kills.|}} {{#ifeq:{{{1|}}}|Lightning Rod|'''<div style="color:green">Lightning Rod</div>'''
*Any effects targeted at you are randomly passed on to another player excluding night-kills.|}} {{#ifeq:{{{1|}}}|Lightning Rod|'''<div style="color:green">Town Lightning Rod</div>'''
You are a '''Lightning Rod'''
You are a '''Lightning Rod'''


Line 204: Line 253:


'''Abilities:'''
'''Abilities:'''
*All effects taken during the night -including night-kills- target you.|}} {{#ifeq:{{{1|}}}|TInnocent Child|'''<div style="color:green">Innocent Child</div>'''
*All effects taken during the night -including night-kills- target you.|}}{{#ifeq:{{{1|}}}|TInnocent Child|'''<div style="color:green">Town Innocent Child</div>'''
{{CustomRolePM
{{CustomRolePM
|Align=Town
|Align=Town
|Role=Innocent Child
|Role=Innocent Child
|Ability1={{Ability |ActivatedIC |Any}}
|Ability1={{Ability |ActivatedIC |Any}}
|WinCon=Town}}|}}{{#ifeq:{{{1|}}}|TNurse|'''<div style="color:green">Nurse</div>'''===
|WinCon=Town}}|}}{{#ifeq:{{{1|}}}|TD1 Innocent Child|'''<div style="color:green">Town Innocent Child</div>'''
{{CustomRolePM
|Align=Town
|Role=Innocent Child
|Ability1={{Ability |Innocent Child |D1}}
|WinCon=Town}}|}}{{#ifeq:{{{1|}}}|TNurse|'''<div style="color:green">Town Nurse</div>'''===
{{CustomRolePM
{{CustomRolePM
|Align=Town
|Align=Town
|Role=Nurse
|Role=Nurse
|Ability1={{Ability |Backup |Doctor}}
|Ability1={{Ability |Backup |Doctor}}
|WinCon=Town}}|}}{{#ifeq:{{{1|}}}|TDeputy|'''<div style="color:green">Deputy</div>'''
|WinCon=Town}}|}}{{#ifeq:{{{1|}}}|TDeputy|'''<div style="color:green">Town Deputy</div>'''
{{CustomRolePM
{{CustomRolePM
|Align=Town
|Align=Town
|Role=Deputy
|Role=Deputy
|Ability1={{Ability |Backup |Cop}}
|Ability1={{Ability |Backup |Cop}}
|WinCon=Town}}|}}{{#ifeq:{{{1|}}}|TUniversal Backup|'''<div style="color:green">Universal Backup</div>'''
|WinCon=Town}}|}}{{#ifeq:{{{1|}}}|TUniversal Backup|'''<div style="color:green">Town Universal Backup</div>'''
{{CustomRolePM
{{CustomRolePM
|Align=Town
|Align=Town
|Role=Universal Backup
|Role=Universal Backup
|Ability1={{Ability |UBackup}}
|Ability1={{Ability |UBackup}}
|WinCon=Town}}|}}{{#ifeq:{{{1|}}}|TRoleblocker|'''<div style="color:green">Roleblocker</div>'''
|WinCon=Town}}|}}{{#ifeq:{{{1|}}}|TRoleblocker|'''<div style="color:green">Town Roleblocker</div>'''
{{CustomRolePM
{{CustomRolePM
|Align=Town
|Align=Town
|Role=Roleblocker
|Role=Roleblocker
|Ability1={{Ability |Roleblocker |Night}}
|Ability1={{Ability |Roleblocker |Night}}
|WinCon=Town}}|}} {{#ifeq:{{{1|}}}|Reflector|'''<div style="color:green">Reflector</div>'''
|WinCon=Town}}|}} {{#ifeq:{{{1|}}}|Reflector|'''<div style="color:green">Town Reflector</div>'''
You are a '''Reflector'''
You are a '''Reflector'''


Line 236: Line 290:


'''Abilities:'''
'''Abilities:'''
*Once per night you may target a player, thus causing any effects targeted at you to affect your target except for night-kills.|}} {{#ifeq:{{{1|}}}|TAsceticizer|'''<div style="color:green">Asceticizer</div>'''
*Once per night you may target a player, thus causing any effects targeted at you to affect your target except for night-kills.|}} {{#ifeq:{{{1|}}}|TAsceticizer|'''<div style="color:green">Town Asceticizer</div>'''
{{CustomRolePM
{{CustomRolePM
|Align=Town
|Align=Town
|Role=Asceticizer
|Role=Asceticizer
|Ability1={{Ability |Asceticize |Night}}
|Ability1={{Ability |Asceticize |Night}}
|WinCon=Town}}|}} {{#ifeq:{{{1|}}}|Beloved Princess||}} {{#ifeq:{{{1|}}}|Deprogrammer|'''<div style="color:green">Deprogrammer</div>'''
|WinCon=Town}}|}} {{#ifeq:{{{1|}}}|Beloved Princess||}} {{#ifeq:{{{1|}}}|Deprogrammer|'''<div style="color:green">Town Deprogrammer</div>'''
You are a '''Deprogrammer'''
You are a '''Deprogrammer'''


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|Ability1={{Ability |FactComm |Night}}
|Ability1={{Ability |FactComm |Night}}
|Ability2={{Ability |FactKill |Night}}
|Ability2={{Ability |FactKill |Night}}
|WinCon=Mafia}}|}}{{#ifeq:{{{1|}}}|MRole Cop|'''<div style="color:red">Mafia Role Cop</div>'''
|WinCon=Mafia}}|}}{{#ifeq:{{{1|}}}|MGoon Nightless|'''<div style="color:red">Mafia Goon</div>'''
{{CustomRolePM
|Align=Mafia
|Role=Goon
|Ability1={{Ability |FactComm |Any}}
|WinCon=Mafia2}}|}}{{#ifeq:{{{1|}}}|MRole Cop|'''<div style="color:red">Mafia Role Cop</div>'''
{{CustomRolePM
{{CustomRolePM
|Align=Mafia
|Align=Mafia
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|Ability2={{Ability |FactKill |Night}}
|Ability2={{Ability |FactKill |Night}}
|Ability3={{Ability |Roleblocker |Night}}
|Ability3={{Ability |Roleblocker |Night}}
|WinCon=Mafia}}|}}{{#ifeq:{{{1|}}}|MJailkeeper|'''<div style="color:red">Mafia Jailkeeper</div>'''
{{CustomRolePM
|Align=Mafia
|Role=Jailkeeper
|Ability1={{Ability |FactComm |Night}}
|Ability2={{Ability |FactKill |Night}}
|Ability3={{Ability |Jailkeeper |Night}}
|WinCon=Mafia}}|}}{{#ifeq:{{{1|}}}|MAsceticizer|'''<div style="color:red">Mafia Asceticizer</div>'''
|WinCon=Mafia}}|}}{{#ifeq:{{{1|}}}|MAsceticizer|'''<div style="color:red">Mafia Asceticizer</div>'''
{{CustomRolePM
{{CustomRolePM
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|Ability2={{Ability |FactKill |Night}}
|Ability2={{Ability |FactKill |Night}}
|Ability3={{Ability |BusDriver |Night}}
|Ability3={{Ability |BusDriver |Night}}
|WinCon=Mafia}}|}}{{#ifeq:{{{1|}}}|Mafia Arsonist|'''<div style="color:red">Mafia Arsonist</div>'''
|WinCon=Mafia}}|}}{{#ifeq:{{{1|}}}|MArsonist|'''<div style="color:red">Mafia Arsonist</div>'''
You are a '''Mafia Arsonist'''
{{CustomRolePM
 
|Align=Mafia
'''Win Conditions:'''
|Role=Arsonist
*You win if at least one member of your group is alive and all other players are dead (or if nothing can prevent the same).
|Ability1={{Ability |FactComm |Night}}
 
|Ability2={{Ability |FactKill |Night}}
'''Abilities:'''
|Ability3={{Ability |Arsonist |Night}}
*You share a Private Topic with your fellow scum; [names].
|WinCon=Mafia}}|}}{{#ifeq:{{{1|}}}|MNinja|'''<div style="color:red">Mafia Ninja</div>'''
*You have a factional night-kill meaning that each night one of you may night-kill a player.
*Once per night You may target a player, thus causing them to be [Doused in petrol]. You can also instead of [dousing] somebody choose to kill all [Doused] players. This counts as a "fire-kill".|}}{{#ifeq:{{{1|}}}|MNinja|'''<div style="color:red">Mafia Ninja</div>'''
{{CustomRolePM
{{CustomRolePM
|Align=Mafia
|Align=Mafia
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*You share a Private Topic with your fellow scum; [names].
*You share a Private Topic with your fellow scum; [names].
*You have a factional night-kill meaning that each night one of you may night-kill a player.
*You have a factional night-kill meaning that each night one of you may night-kill a player.
*Once per night you may target one person to justify, thus making that player show up [pro-town] on inspection by a Cop or FBI Agent.|}} {{#ifeq:{{{1|}}}|Mafia Godfather|'''<div style="color:red">Mafia Godfather</div>'''
*Once per night you may target one person to justify, thus making that player show up [pro-town] on inspection by a Cop or FBI Agent.|}} {{#ifeq:{{{1|}}}|MGodfather|'''<div style="color:red">Mafia Godfather</div>'''
{{CustomRolePM
{{CustomRolePM
|Align=Mafia
|Align=Mafia
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|Ability2={{Ability |FactKill |Night}}
|Ability2={{Ability |FactKill |Night}}
|Ability3={{Ability |Godfather |Night}}
|Ability3={{Ability |Godfather |Night}}
|WinCon=Mafia}}|}} {{#ifeq:{{{1|}}}|Mafia Traitor|'''<div style="color:red">Traitor</div>'''
|WinCon=Mafia}}|}}{{#ifeq:{{{1|}}}|MTraitor|'''<div style="color:red">Mafia Godfather</div>'''
You are a '''Traitor'''
{{CustomRolePM
 
|Align=Mafia
'''Win Conditions:'''
|Role=Traitor
*You win if at least one member of your group is alive and all other players are dead (or if nothing can prevent the same).
|Ability1={{Ability |Traitor |Night}}
 
|WinCon=Mafia}}|}}{{#ifeq:{{{1|}}}|Cult Leader|'''<div style="color:purple">Cult Leader</div>'''
'''Abilities:'''
*If you are targeted for a night-kill by a scum member then you become a mafia goon and gain the following abilities:
**You share a Private Topic with your fellow scum; [names].
**You have a factional night-kill meaning that each night one of you may night-kill a player.|}} {{#ifeq:{{{1|}}}|Cult Leader|'''<div style="color:purple">Cult Leader</div>'''
You are a '''Cult Leader'''
You are a '''Cult Leader'''


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|Role=Lyncher
|Role=Lyncher
|Ability1={{Ability |Vanilla}}
|Ability1={{Ability |Vanilla}}
|WinCon=Lyncher}}|}} {{#ifeq:{{{1|}}}|Serial Killer|'''<div style="color:purple">Serial Killer</div>'''
|WinCon=Lyncher}}|}} {{#ifeq:{{{1|}}}|Condemner|'''<div style="color:purple">Condemner</div>'''
{{CustomRolePM
|Align=self-aligned
|Role=Condemner
|Ability1={{Ability |Vanilla}}
|WinCon=Condemner}}|}} {{#ifeq:{{{1|}}}|Serial Killer|'''<div style="color:purple">Serial Killer</div>'''
You are a '''Serial Killer'''
You are a '''Serial Killer'''


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'''Abilities:'''
'''Abilities:'''
*Once per night you may target someone, thus giving the targeted player "infected" status. A player with the "infected" status will convert into a zombie the night after they get the status, however the status is removed if they are targeted by a doctor on the night you visited them or on the night they should convert.  
*Once per night you may target someone, thus giving the targeted player "infected" status. A player with the "infected" status will convert into a zombie the night after they get the status, however the status is removed if they are targeted by a doctor on the night you visited them or on the night they should convert.  
*You die if you are targeted by a doctor or if you visit a cult member.|}} {{#ifeq:{{{1|}}}|Custom|'''<div style="color:{{{2|green}}}">{{{3|}}} {{{4|}}}</div>'''
*You die if you are targeted by a doctor or if you visit a cult member.|}} {{#ifeq:{{{1|}}}|Custom|'''<div style="color:{{{2|green}}}">{{RoleNameSpecialCase|{{#switch:{{{3}}}|Town=Town|Mafia=Mafia|Werewolf=Werewolf|Cult=Cult|{{#switch:{{{2}}}|green=Town|red=Mafia|{{{3|}}}}}}}|{{{4|}}}}}</div>'''
{{CustomRolePM
{{CustomRolePM
|Align={{{3|}}}
|Align={{#switch:{{{3}}}|Town=Town|Mafia=Mafia|Werewolf=Werewolf|Cult=Cult|{{#switch:{{{2}}}|green=Town|red=Mafia|{{{3|}}}}}}}
|Role={{{4|}}}
|Role={{{4|}}}
|Ability1={{{5|}}}
|Ability1={{{5|}}}
Line 438: Line 503:
|Ability4={{#if:{{{8|}}}|{{{8|}}}}}
|Ability4={{#if:{{{8|}}}|{{{8|}}}}}
|Ability5={{#if:{{{9|}}}|{{{9|}}}}}
|Ability5={{#if:{{{9|}}}|{{{9|}}}}}
|WinCon={{{3|}}}}}|}}</includeonly><noinclude>This template is for inserting wgeurt's standardized role PM's. You can find them here: [[:Category:Setup Role PM's]].
|WinCon={{{3|}}}|}}}}</includeonly><noinclude>This template is for inserting wgeurt's standardized role PM's. You can find them here: [[:Category:Setup Role PM's]].




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For custom role PM's:
For custom role PM's:
<pre>{{RolePM |Custom |(Color) |(Role Name) |(Win Conditions) |(Abilities)}}</pre>
<pre>{{RolePM |Custom |(Color) |(Alignment) |(Role Name) |(Abilities)}}</pre>


For examples see: [[Template:RolePM/Examples]]</noinclude>
For examples see: [[Template:RolePM/Examples]]</noinclude>

Latest revision as of 19:45, 18 June 2021

Name:
  • RolePM
Type:
Sub-Template:
  • No
Designers:

This template is for inserting wgeurt's standardized role PM's. You can find them here: Category:Setup Role PM's.


Syntax

For existing role PM's:

{{RolePM |(Role Name)}}

For custom role PM's:

{{RolePM |Custom |(Color) |(Alignment) |(Role Name) |(Abilities)}}

For examples see: Template:RolePM/Examples