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Kill Everyone Mafia: Difference between revisions
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|Title=Kill Everyone Mafia | |Title=Kill Everyone Mafia | ||
|Setup Size=Micro | |Setup Size=Micro | ||
|type= | |type= | ||
|type2= | |type2= | ||
|type3= | |type3= | ||
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* Scum win if all players die simultaneously. | * Scum win if all players die simultaneously. | ||
* The game only ends when one faction has no chance of victory; merely equalling the town's numbers is not enough for scum to win. | * The game only ends when one faction has no chance of victory; merely equalling the town's numbers is not enough for scum to win. | ||
* The game thread is open during Night, so that town can coordinate nightkills if the entire scumteam decides to pile onto a | * The game thread is open during Night, so that town can coordinate nightkills if the entire scumteam decides to pile onto a quick elimination. | ||
===History=== | |||
* [http://forum.mafiascum.net/viewtopic.php?f=84&t=25567 Micro 127] (scum win) | |||
===Notes=== | |||
While not mathematically broken, there are several possible day 1 outcomes that lead to the setup becoming highly unbalanced very quickly (the most balanced is probably a no-elimination, with either a scum elimination or a town elimination causing problems). As such, it is incredibly swingy, and running this setup may be a bad idea. | |||
The 2:1 ending is also screwy; if scum vote first, then after the lack of quickhammer confirms the non-voted player as town, town can no-elim and have the players in the 1v1 vig each other for the town win (with the third player staying out). Thus, scum can't vote first, and town have a 50:50 chance to win if they vote for scum (if there's no quickhammer, that's a win; there's no need to convince the other townie). |
Latest revision as of 19:04, 18 June 2021
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Kill Everyone Mafia is a 7-player Open Setup devised by callforjudgement.
Roles
The following roles are used:
Rules
The game uses standard mafia rules, with the following exceptions and details:
- Scum can NK each other if they want to.
- Scum win if all players die simultaneously.
- The game only ends when one faction has no chance of victory; merely equalling the town's numbers is not enough for scum to win.
- The game thread is open during Night, so that town can coordinate nightkills if the entire scumteam decides to pile onto a quick elimination.
History
- Micro 127 (scum win)
Notes
While not mathematically broken, there are several possible day 1 outcomes that lead to the setup becoming highly unbalanced very quickly (the most balanced is probably a no-elimination, with either a scum elimination or a town elimination causing problems). As such, it is incredibly swingy, and running this setup may be a bad idea.
The 2:1 ending is also screwy; if scum vote first, then after the lack of quickhammer confirms the non-voted player as town, town can no-elim and have the players in the 1v1 vig each other for the town win (with the third player staying out). Thus, scum can't vote first, and town have a 50:50 chance to win if they vote for scum (if there's no quickhammer, that's a win; there's no need to convince the other townie).