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Turf War: Difference between revisions
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{{Setups | |||
|Title=Turf War | |||
|Setup Size=Micro | |||
|Players=8 | |||
|Designer=EspeciallyTheLies | |||
|Designer2= | |||
|Designer3= | |||
|type=Untested Micro | |||
|type2= | |||
|type3= | |||
|type4= | |||
|type5= | |||
|type6= | |||
|Notes= | |||
}} | |||
==Setup== | |||
'''8 players:'''<br> | '''8 players:'''<br> | ||
2 Mafia Neighbors/1-shot Roleblockers<br> | 2 Mafia Neighbors/1-shot Roleblockers<br> | ||
Line 10: | Line 24: | ||
9 Town Neighbors | 9 Town Neighbors | ||
==Mechanics== | |||
* Normal | * Normal elimination mechanics<br> | ||
* Everyone is paired into neighborhoods, including the mafia. | * Everyone is paired into neighborhoods, including the mafia. | ||
* | * Neighborhoods are organized using Random.org, and it is possible to have a neighborhood consisting of two mafia neighbors, two town neighbors, or one of each.<br> | ||
=== | ===Town/Neighborhoods=== | ||
* Each neighborhood shares a vigilante ability that can be used each night. <br> | |||
* If one neighbor dies, that neighborhood loses the ability to shoot. <br> | |||
* Neighbors must agree on their target, or no action will be taken. They may also agree to target no one. Neighbors may not shoot themselves or their neighbors.<br> | |||
*Neighbors must also agree on who performs the action, if a target is chosen/agreed upon. | |||
===Mafia Faction=== | |||
* Each member of the mafia has a 1-shot roleblocking ability they may use on anyone, including a faction partner (but not themselves), once during the game. <br> | |||
* Mafia do not have a standard nightkill; however, the faction may choose a nightkill target that will take effect only if all neighborhoods do not target anyone for a shot. <br> | |||
* Each member of the mafia will be paired with a neighbor.<br> | |||
==History== | |||
[http://forum.mafiascum.net/viewtopic.php?f=24&t=43987 8p Turf War (Marathon)] | [http://forum.mafiascum.net/viewtopic.php?f=24&t=43987 8p Turf War (Marathon)] | ||
[http://forum.mafiascum.net/viewtopic.php?f=24&t=44291 ETL's Turf War II (Marathon)] | |||
[http://forum.mafiascum.net/viewtopic.php?f=24&t=44411 ETL's Turf War III (Marathon)] | |||
[http://forum.mafiascum.net/viewtopic.php?f=24&t=44641 ETL's Turf War IV (Marathon)] |
Latest revision as of 18:12, 7 May 2021
|
Setup
8 players:
2 Mafia Neighbors/1-shot Roleblockers
6 Town Neighbors
12 players:
3 Mafa Neighbors/1-shot Roleblockers
9 Town Neighbors
Mechanics
- Normal elimination mechanics
- Everyone is paired into neighborhoods, including the mafia.
- Neighborhoods are organized using Random.org, and it is possible to have a neighborhood consisting of two mafia neighbors, two town neighbors, or one of each.
Town/Neighborhoods
- Each neighborhood shares a vigilante ability that can be used each night.
- If one neighbor dies, that neighborhood loses the ability to shoot.
- Neighbors must agree on their target, or no action will be taken. They may also agree to target no one. Neighbors may not shoot themselves or their neighbors.
- Neighbors must also agree on who performs the action, if a target is chosen/agreed upon.
Mafia Faction
- Each member of the mafia has a 1-shot roleblocking ability they may use on anyone, including a faction partner (but not themselves), once during the game.
- Mafia do not have a standard nightkill; however, the faction may choose a nightkill target that will take effect only if all neighborhoods do not target anyone for a shot.
- Each member of the mafia will be paired with a neighbor.