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Dayvig Deactivators: Difference between revisions
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{{SetupPage | |||
|TownRoles=*4 Town Deactivatible Dayvig | |TownRoles=*4 Town Deactivatible Dayvig | ||
|ScumRoles1=*1 Mafia Goon | |ScumRoles1=*1 Mafia Goon | ||
*1 Mafia Modified Flagbearer | *1 Mafia Modified Flagbearer | ||
The Deactivatable Dayvigs can post in bold that they would like to kill another player in the game. If this strikes the Flagbearer, the town immediately wins the game. Otherwise, all of the dayvigs lose their ability. The dayvigs also lose their ability if the mafia reach parity. | |Mechanics=*The Deactivatable Dayvigs can post in bold that they would like to kill another player in the game. If this strikes the Flagbearer, the town immediately wins the game. Otherwise, all of the dayvigs lose their ability. The dayvigs also lose their ability if the mafia reach parity. | ||
The Mafia Flagbearer only has a special effect if dayvigged. If voted by a majority, the Mafia Goon can seek a solo win. | *The Mafia Flagbearer only has a special effect if dayvigged. If voted by a majority, the Mafia Goon can seek a solo win. | ||
There are nights and a factional nightkill as normal. | *There are nights and a factional nightkill as normal. | ||
}} | |||
Latest revision as of 16:11, 18 April 2021
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Dayvig Deactivators is a setup designed by OkaPoka.
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Setup
- 1 Mafia Goon
- 1 Mafia Modified Flagbearer
- 4 Town Deactivatible Dayvig
Mechanics
- The Deactivatable Dayvigs can post in bold that they would like to kill another player in the game. If this strikes the Flagbearer, the town immediately wins the game. Otherwise, all of the dayvigs lose their ability. The dayvigs also lose their ability if the mafia reach parity.
- The Mafia Flagbearer only has a special effect if dayvigged. If voted by a majority, the Mafia Goon can seek a solo win.
- There are nights and a factional nightkill as normal.
History
History |
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