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We Need A Fifth: Difference between revisions

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* [[Daystart]]
* [[Daystart]]
* [[Nightless]]
* [[Nightless]]
* If a townie is eliminated day 1, he does not get eliminated and is instead given a one-shot compulsive dayvig.
* If a townie is eliminated day 1, they do not get eliminated and are instead given a one-shot compulsive dayvig.
* If a mafia member is eliminated day 1, he has to confirm one of the town players as town.
* If a mafia member is eliminated day 1, they have to confirm one of the town players as town.
* If there is one scum and one town left, it is a scum victory.
* If there is one scum and one town left, it is a scum victory.


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'''Abilities:'''  
'''Abilities:'''  
*Your weapon is your vote, you have no night actions.
*Your weapon is your vote, you have no night actions.
*If you are lynched day 1, you are not eliminated and instead given a one-shot compulsive dayvig.
*If you are eliminated day 1, you are not eliminated and instead given a one-shot compulsive dayvig.


'''Win condition:'''  
'''Win condition:'''  

Latest revision as of 00:24, 26 September 2020

Name:
  • We Need A Fifth
Setup Size:
Players:
  • 4
Setup Type:
Designer:

We Need A Fifth is a 4-player Open Setup devised by BBmolla.

Setup

  • 2 Vanilla Townies
  • 2 Mafia Goons

Mechanics

  • Daystart
  • Nightless
  • If a townie is eliminated day 1, they do not get eliminated and are instead given a one-shot compulsive dayvig.
  • If a mafia member is eliminated day 1, they have to confirm one of the town players as town.
  • If there is one scum and one town left, it is a scum victory.

Role PM's

Vanilla Townie

  • Welcome, [Player Name], you are a Vanilla Townie.

Abilities:

  • Your weapon is your vote, you have no night actions.
  • If you are eliminated day 1, you are not eliminated and instead given a one-shot compulsive dayvig.

Win condition:

  • You win when all threats to the town have been eliminated.

Mafia Goon

  • Welcome, [Player Name]. You are a Mafia Goon, along with your partner, [Player Name].

Abilities:

  • Factional communication: At any time during the game you may talk with your partner here [QuickTopic link].
  • If you are eliminated day 1, you must confirm one of the town players as town.

Win condition:

  • You win when all members of the town have been eliminated or nothing can prevent this from occurring.

Completed Games

History
Micro 229 - (Mafia Win)
Micro 272: all-hydra - (Mafia Win)
Micro 288 - (Town Win)
Micro 296 - (Town Win)
Micro 300 - (Town Win)
Micro 311 - (Mafia Win)
Micro 368 - (Mafia Win)
Micro 389: all-hydra - (Mafia Win)
Micro 471 - (Town Win)