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We Need A Fifth: Difference between revisions
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{{Setups | |||
|Title=We Need A Fifth | |||
|Setup Size=Micro | |||
|type= | |||
|type2= | |||
|type3= | |||
|type4= | |||
|type5= | |||
|type6= | |||
|Players=4 | |||
|Designer=BBmolla | |||
|Designer2= | |||
|Designer3= | |||
|Notes= | |||
}} | |||
'''We Need A Fifth''' is a 4-player [[Open Setup]] devised by [[BBmolla]]. | '''We Need A Fifth''' is a 4-player [[Open Setup]] devised by [[BBmolla]]. | ||
== Setup == | == Setup == | ||
* 2 | *'''2 <span style="color:green">Vanilla Townies</span>''' | ||
* 2 | *'''2 <span style="color:red">Mafia Goons</span>''' | ||
== Mechanics == | == Mechanics == | ||
Line 10: | Line 25: | ||
* [[Daystart]] | * [[Daystart]] | ||
* [[Nightless]] | * [[Nightless]] | ||
* If a townie is | * If a townie is eliminated day 1, they do not get eliminated and are instead given a one-shot compulsive dayvig. | ||
* If a mafia member is | * If a mafia member is eliminated day 1, they have to confirm one of the town players as town. | ||
* If there is one scum and one town left, it is a scum victory. | * If there is one scum and one town left, it is a scum victory. | ||
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'''Abilities:''' | '''Abilities:''' | ||
*Your weapon is your vote, you have no night actions. | *Your weapon is your vote, you have no night actions. | ||
*If you are | *If you are eliminated day 1, you are not eliminated and instead given a one-shot compulsive dayvig. | ||
'''Win condition:''' | '''Win condition:''' | ||
*You win when all threats to the town have been eliminated. | *You win when all threats to the town have been eliminated. | ||
===<div style="color:red">Mafia Goon</div>=== | ===<div style="color:red">Mafia Goon</div>=== | ||
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'''Abilities:''' | '''Abilities:''' | ||
*Factional communication: At any time during the game you may talk with your partner here [QuickTopic link]. | *Factional communication: At any time during the game you may talk with your partner here [QuickTopic link]. | ||
*If you are | *If you are eliminated day 1, you must confirm one of the town players as town. | ||
'''Win condition:''' | '''Win condition:''' | ||
*You win when all members of the town have been eliminated or nothing can prevent this from occurring. | *You win when all members of the town have been eliminated or nothing can prevent this from occurring. | ||
==Completed Games== | ==Completed Games== | ||
{{SetupHistory/Database}} | |||
Latest revision as of 00:24, 26 September 2020
|
We Need A Fifth is a 4-player Open Setup devised by BBmolla.
Setup
- 2 Vanilla Townies
- 2 Mafia Goons
Mechanics
- Daystart
- Nightless
- If a townie is eliminated day 1, they do not get eliminated and are instead given a one-shot compulsive dayvig.
- If a mafia member is eliminated day 1, they have to confirm one of the town players as town.
- If there is one scum and one town left, it is a scum victory.
Role PM's
Vanilla Townie
- Welcome, [Player Name], you are a Vanilla Townie.
Abilities:
- Your weapon is your vote, you have no night actions.
- If you are eliminated day 1, you are not eliminated and instead given a one-shot compulsive dayvig.
Win condition:
- You win when all threats to the town have been eliminated.
Mafia Goon
- Welcome, [Player Name]. You are a Mafia Goon, along with your partner, [Player Name].
Abilities:
- Factional communication: At any time during the game you may talk with your partner here [QuickTopic link].
- If you are eliminated day 1, you must confirm one of the town players as town.
Win condition:
- You win when all members of the town have been eliminated or nothing can prevent this from occurring.
Completed Games
History |
---|
Micro 229 - (Mafia Win) |
Micro 272: all-hydra - (Mafia Win) |
Micro 288 - (Town Win) |
Micro 296 - (Town Win) |
Micro 300 - (Town Win) |
Micro 311 - (Mafia Win) |
Micro 368 - (Mafia Win) |
Micro 389: all-hydra - (Mafia Win) |
Micro 471 - (Town Win) |