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Hurt/Heal: Difference between revisions
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'''Hurt/Heal''' or '''Hurt and Heal''' games substitute direct attacks and defense (in the form of 'hit points') for the usual [[Voting]]/[[ | '''Hurt/Heal''' or '''Hurt and Heal''' games substitute direct attacks and defense (in the form of 'hit points') for the usual [[Voting]]/[[Elimination]] mechanism. Players who run out of hit points are considered dead. | ||
These kinds of games can be significantly more complex to [[balance]], because most actions are taken in public. In addition, the initial form of the setup and several variations of it can be reduced to ordinary Mafia by healing every player to their maximum HP until one person is agreed upon by the majority to be Hurt into the ground. | These kinds of games can be significantly more complex to [[balance]], because most actions are taken in public. In addition, the initial form of the setup and several variations of it can be reduced to ordinary Mafia by healing every player to their maximum HP until one person is agreed upon by the majority to be Hurt into the ground. | ||
[[Category: | [[Category:Game Mechanics]] | ||
[[Category:Glossary]] | [[Category:Glossary]] |
Latest revision as of 06:55, 13 July 2020
Hurt/Heal or Hurt and Heal games substitute direct attacks and defense (in the form of 'hit points') for the usual Voting/Elimination mechanism. Players who run out of hit points are considered dead.
These kinds of games can be significantly more complex to balance, because most actions are taken in public. In addition, the initial form of the setup and several variations of it can be reduced to ordinary Mafia by healing every player to their maximum HP until one person is agreed upon by the majority to be Hurt into the ground.