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| Normal = No
| Normal = No


| Introduction = A '''Loved''' player is harder to lynch, requiring one additional vote.
| Introduction = A '''Loved''' player is harder to eliminate, requiring one additional vote.
| Standard = A Loved player cannot be lynched unless they have one vote above the normal lynch threshold; for example, in a game with 9 votes in play, the lynch threshold would normally be 5, and thus a Loved player would require 6 votes on them to lynch.
| Standard = A Loved player cannot be eliminated unless they have one vote above the normal elimination threshold; for example, in a game with 9 votes in play, the elimination threshold would normally be 5, and thus a Loved player would require 6 votes on them to eliminate.
| Variations = To stop a Loved role effectively becoming unlynchable, the Loved modifier often stops working during [[LyLo]] and [[MyLo]].
| Variations = To stop a Loved role effectively becoming a Prince, the Loved modifier often stops working during [[ELo]] and [[MeLo]].


[[Lynchproof]] is another role that makes players harder to lynch (but is much more thorough about it).
[[Prince]] is another role that makes players harder to eliminate (but is much more thorough about it).
| Use = Loved normally doesn't have a huge influence on a setup; it's normally easy for players to add an additional vote when they discover that the day hasn't ended. It's thus normally only relevant in two scenarios: intervening in a quickhammer attempt, and screwing up an ending. Both tend to be fairly powerful effects (and fear of the latter make cause a player who's been determined to be Loved to be lynched as a precaution the day before LyLo), but are also unlikely to trigger in practice.
| Use = Loved normally doesn't have a huge influence on a setup; it's normally easy for players to add an additional vote when they discover that the day hasn't ended. It's thus normally only relevant in two scenarios: intervening in a quickhammer attempt, and screwing up an ending. Both tend to be fairly powerful effects (and fear of the latter make cause a player who's been determined to be Loved to be eliminated as a precaution the day before ELo), but are also unlikely to trigger in practice.
| Advice = There is very little reason to claim this role until it actually triggers; when a lynch on you unexpectedly fails to go through, you've proved your role and will have a chance to get people to re-evaluate. Other uses tend to require the game being in [[LyLo]] (and the role being usable there).
| Advice = There is very little reason to claim this role until it actually triggers; when an elimination on you unexpectedly fails to go through, you've proved your role and will have a chance to get people to re-evaluate. Other uses tend to require the game being in [[ELo]] (and the role being usable there).


As town, it's nice if scum tries to [[quickhammer]] you, as that will give the scumteam away without actually being able to kill you. Self-voting for this purpose is probably too obvious, though (unless you can disguise it as a failed hammer-testing [[gambit]]).
As town, it's nice if scum tries to [[quickhammer]] you, as that will give the scumteam away without actually being able to kill you. Self-voting for this purpose is probably too obvious, though (unless you can disguise it as a failed hammer-testing [[gambit]]).


As scum, play the long game (and quickhammer a townie at 4:1, or anyone but yourself at 3:2); if you can reach a 2:1 ending, you've won even if town know who you are; because as three votes are needed to lynch you, with only three players alive, you'll become [[Lynchproof]] unless you decide to vote for yourself.
As scum, play the long game (and quickhammer a townie at 4:1, or anyone but yourself at 3:2); if you can reach a 2:1 ending, you've won even if town know who you are; because as three votes are needed to eliminate you, with only three players alive, you'll become a [[Prince]] unless you decide to vote for yourself.
| SampleModifier = Odd Day}}
| SampleModifier = Odd Day}}

Revision as of 00:40, 9 July 2020

Loved
Alias: none
Alignment:
Role type:
  • Voting
Choice: none

A Loved player is harder to eliminate, requiring one additional vote.

Standard version

A Loved player cannot be eliminated unless they have one vote above the normal elimination threshold; for example, in a game with 9 votes in play, the elimination threshold would normally be 5, and thus a Loved player would require 6 votes on them to eliminate.

Variations

To stop a Loved role effectively becoming a Prince, the Loved modifier often stops working during ELo and MeLo.

Prince is another role that makes players harder to eliminate (but is much more thorough about it).

Use & Balance

Loved normally doesn't have a huge influence on a setup; it's normally easy for players to add an additional vote when they discover that the day hasn't ended. It's thus normally only relevant in two scenarios: intervening in a quickhammer attempt, and screwing up an ending. Both tend to be fairly powerful effects (and fear of the latter make cause a player who's been determined to be Loved to be eliminated as a precaution the day before ELo), but are also unlikely to trigger in practice.

Play Advice

There is very little reason to claim this role until it actually triggers; when an elimination on you unexpectedly fails to go through, you've proved your role and will have a chance to get people to re-evaluate. Other uses tend to require the game being in ELo (and the role being usable there).

As town, it's nice if scum tries to quickhammer you, as that will give the scumteam away without actually being able to kill you. Self-voting for this purpose is probably too obvious, though (unless you can disguise it as a failed hammer-testing gambit).

As scum, play the long game (and quickhammer a townie at 4:1, or anyone but yourself at 3:2); if you can reach a 2:1 ending, you've won even if town know who you are; because as three votes are needed to eliminate you, with only three players alive, you'll become a Prince unless you decide to vote for yourself.

Sample Role PMs

The standardized Role PM for "Loved" describes the passive ability as follows:

  • As an unmodified passive ability: eliminations on you require one extra vote. (edit)
  • As a passive ability with a modifier: the nth elimination on you requires one extra vote OR eliminations on you require one extra vote on day n. (edit)

Example (unmodified)

Welcome to game! You are a Loved Townie.

Eliminations on you require one extra vote.

You have no active abilities.

You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Confirm by replying to this PM with a summary of your role.

Example (modified)

Welcome to game! You are an Odd Day Loved Townie.

Eliminations on you require one extra vote on an odd-numbered day.

You have no active abilities.

You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Confirm by replying to this PM with a summary of your role.