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(Created page with "JK9++ is a 13 player variable open setup modeled on the popular C9++ setup. JK9++ features a roster of new and different types of roles. ==Mechanics== * This setup uses a D...")
 
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__NOTOC__
{{Setups
|Title=JK9++
|Setup Size=Mini
|Players=13
|Designer=
|Designer2=
|Designer3=
|type=Mini Open
|type2=Semi-Open
|type3=
|type4=
|type5=
|type6=
|Notes=}}
JK9++ is a 13 player variable open setup modeled on the popular [[C9++]] setup. JK9++ features a roster of new and different types of roles.
JK9++ is a 13 player variable open setup modeled on the popular [[C9++]] setup. JK9++ features a roster of new and different types of roles.


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'''Win condition:'''  
'''Win condition:'''  
*You win when all threats to the town have been eliminated and there is at least one town player alive.
*You win when there are no longer any threats to the town and there is at least one town player alive.




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'''Win condition:'''  
'''Win condition:'''  
*You win when all threats to the town have been eliminated and there is at least one town player alive.
*You win when there are no longer any threats to the town and there is at least one town player alive.




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'''Win condition:'''  
'''Win condition:'''  
*You win when all threats to the town have been eliminated and there is at least one town player alive.
*You win when there are no longer any threats to the town and there is at least one town player alive.




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'''Win condition:'''  
'''Win condition:'''  
*You win when all threats to the town have been eliminated and there is at least one town player alive.
*You win when there are no longer any threats to the town and there is at least one town player alive.




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'''Win condition:'''  
'''Win condition:'''  
*You win when all threats to the town have been eliminated and there is at least one town player alive.
*You win when there are no longer any threats to the town and there is at least one town player alive.




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'''Win condition:'''  
'''Win condition:'''  
*You win when all threats to the town have been eliminated and there is at least one town player alive.
*You win when there are no longer any threats to the town and there is at least one town player alive.




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'''Win condition:'''  
'''Win condition:'''  
*You win when all threats to the town have been eliminated and there is at least one town player alive.
*You win when there are no longer any threats to the town and there is at least one town player alive.




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'''Abilities:'''  
'''Abilities:'''  
*If you are lynched, you may vengekill any player in the game during twilight. You do not have to kill.
*If you are eliminated, you may vengekill any player in the game during twilight. You do not have to kill.


'''Win condition:'''  
'''Win condition:'''  
*You win when all threats to the town have been eliminated and there is at least one town player alive.
*You win when there are no longer any threats to the town and there is at least one town player alive.




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'''Win condition:'''  
'''Win condition:'''  
*You win when all threats to the town have been eliminated and there is at least one town player alive.
*You win when there are no longer any threats to the town and there is at least one town player alive.




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'''Win condition:'''  
'''Win condition:'''  
*You win when all threats to the town have been eliminated and there is at least one town player alive.
*You win when there are no longer any threats to the town and there is at least one town player alive.




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'''Win condition:'''  
'''Win condition:'''  
*You win when all threats to the town have been eliminated and there is at least one town player alive.
*You win when there are no longer any threats to the town and there is at least one town player alive.




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==History==
==History==


N/A
{{SetupHistory/Database}}
 
[[Category: Approved Open Setups]]
[[Category:Open Setups]]
[[Category: Mid Open Setups]]

Latest revision as of 08:09, 4 July 2020

Name:
  • JK9++
Setup Size:
Players:
  • 13
Setup Type:
Designer:
  • Anonymous

JK9++ is a 13 player variable open setup modeled on the popular C9++ setup. JK9++ features a roster of new and different types of roles.

Mechanics

  • This setup uses a Daystart
  • If there is a Serial Killer, it chooses pregame between 1-Shot Bulletproof or Ninja AND Strongman kills as its extra ability.
  • Mafia Goons and Vanilla Townies both investigate as "Vanilla" to the Role Cop.
  • Kills are indistinguishable from one another; do not use varying flavour for different types of kills.
  • Doctors/Jailkeepers prevent one nightkill.
  • Players who are bus driven are not informed of this.

Randomization

The moderator randomly chooses 7 numbers from 1-100, repeating permitted. Then, each number is turned into a letter as follows:

  • 1-50 = T (Townie. This actually directly influences scum powerroles.)
  • 51-65 = I (Investigation)
  • 66-75 = P (Protection)
  • 76-85 = H (Hiding)
  • 86-95 = K (Killing)
  • 96-100 = R (Flavour Cop)

The mod then notes how many of each letter is generated.

Setup Determination

Powerroles are inserted into the setup depending on how many of each letter are generated. For example, when looking at the "P" list, look at how many Ps you received. If you get no Ps, do not add any roles from the P list (exception: "T" list has a set of roles to be added if 0 Ts are generated). If you get three Ps, look at where it says PPP and add the corresponding powerroles into the game. In this case, add a two Doctors and a Jailkeeper. If you draw more letters than are listed in a category, give the maximum power listed for that letter.

Investigation Roles

I = Tracker

II = Tracker, 1-Shot Tracker

III = Tracker, Tracker

IIII = Tracker, Tracker, 1-Shot Tracker

IIIII = Tracker, Tracker, Tracker, 1-Shot Tracker


Protection Roles

P = Doctor OR Jailkeeper (50/50 chance of either)

PP = Jailkeeper, Doctor

PPP = Jailkeeper, Doctor, Doctor

PPPP = jailkeeper, Doctor, Doctor, Doctor


Hiding Roles

H = Hider

HH = Hider, 1-Shot Commuter

HHH = Hider, 1-Shot Commuter, 1-Shot Commuter

HHHH = Hider, 1-Shot Commuter, 1-Shot Commuter, 1-Shot Commuter


Killing Roles

K = Vengeful OR Vigilante (50/50 chance of either)

KK = Vengeful, Vigilante

KKK = Vengeful, Vigilante, Vigilante

KKKK = Vengeful, Vengeful, Vigilante, Vigilante


Flavour Cop Roles

R = Role Cop

RR = Gunsmith

RRR = Role Cop, Gunsmith

RRRR = Role Cop, Gunsmith, Gunsmith


Scum Roles

TTTTTTT = Mafia Goon, Mafia 1-Shot Bus Driver, Serial Killer

TTTTTT = Mafia Goon, Mafia 1-Shot Bus Driver

TTTTT = Mafia Goon, Mafia 1-Shot Bus Driver, Serial Killer

TTTT = Mafia Goon, Mafia Goon, Mafia JOAT (Roleblock, Ninja Kill, Strongman Kill)

TTT = Mafia Goon, Mafia Goon, Mafia JOAT, Serial Killer

TT = Mafia Goon, Mafia 1-Shot Bus Driver, Mafia JOAT

T = Mafia Goon, Mafia 1-Shot Bus Driver, Mafia JOAT, Serial Killer

0 Ts = Mafia Goon, Mafia 1-Shot Bus Driver, Mafia JOAT


Serial Killer chooses its ability pregame"

Other Information

  • Once the powerroles for town and the scum have been determined, add a number of Vanilla Townies to equal 13 players.
  • Order of operations for night resolution is as follows:
  • Commuting
  • Hiding
  • Bus Driving
  • Jailkeeping / Roleblocking
  • Protecting
  • Killing
  • Investigating

Sample Role PM's

Vanilla Townie

  • Welcome, [Player Name], you are a Vanilla Townie.

Abilities:

  • Your weapon is your vote, you have no night actions.

Win condition:

  • You win when there are no longer any threats to the town and there is at least one town player alive.


Town Tracker

  • Welcome, [Player Name], you are a Town Tracker.

Abilities:

  • Each night, you may target a player in the game and learn if they targeted anyone (if at all).

Win condition:

  • You win when there are no longer any threats to the town and there is at least one town player alive.


Town 1-Shot Tracker

  • Welcome, [Player Name], you are a Town 1-Shot Tracker.

Abilities:

  • Once at night, you may target a player in the game and learn if they targeted anyone (if at all).

Win condition:

  • You win when there are no longer any threats to the town and there is at least one town player alive.


Town Doctor

  • Welcome, [Player Name], you are a Town Doctor.

Abilities:

  • Each night, you may protect a player in the game from one nightkill.

Win condition:

  • You win when there are no longer any threats to the town and there is at least one town player alive.


Town Jailkeeper

  • Welcome, [Player Name], you are a Town Jailkeeper.

Abilities:

  • Each night, you may "jailkeep" a player in the game, which will simultaneously protect them from one nightkill and also roleblock them.

Win condition:

  • You win when there are no longer any threats to the town and there is at least one town player alive.


Town Hider

  • Welcome, [Player Name], you are a Town Hider.

Abilities:

  • Each night, you can choose to Hide behind a player in the game, which will protect you in the event you'd ordinarily be targeted for a nightkill.
  • If you Hide behind a player who is to be nightkilled, you'll die along with them.
  • If you Hide behind a Mafia member or a Serial Killer, you'll also die.

Win condition:

  • You win when there are no longer any threats to the town and there is at least one town player alive.


Town 1-Shot Commuter

  • Welcome, [Player Name], you are a Town 1-Shot Commuter.

Abilities:

  • Once at night, you may leave town, which will make you immune from nightkills as well as investigations.

Win condition:

  • You win when there are no longer any threats to the town and there is at least one town player alive.


Town Vengeful

  • Welcome, [Player Name], you are a Town Vengeful.

Abilities:

  • If you are eliminated, you may vengekill any player in the game during twilight. You do not have to kill.

Win condition:

  • You win when there are no longer any threats to the town and there is at least one town player alive.


Town Vigilante

  • Welcome, [Player Name], you are a Town Vigilante.

Abilities:

  • Each night, you may target a player in the game to nightkill.

Win condition:

  • You win when there are no longer any threats to the town and there is at least one town player alive.


Town Role Cop

  • Welcome, [Player Name], you are a Town Role Cop.

Abilities:

  • Each night, you may investigate a player in the game and learn their role.
  • Mafia Goons and Vanilla Townies will both investigate as "Vanilla".

Win condition:

  • You win when there are no longer any threats to the town and there is at least one town player alive.


Town Gunsmith

  • Welcome, [Player Name], you are a Town Gunsmith.

Abilities:

  • Each night, you may target a player in the game to investigate. You will be told if they have a gun or not.
  • Role Cops, Gunsmiths, Mafia members, Vigilantes, Vengefuls and the Serial Killer all possess guns.

Win condition:

  • You win when there are no longer any threats to the town and there is at least one town player alive.


Mafia Goon

  • Welcome, [Player Name]. You are a Mafia Goon, along with your partner(s), [Player Name] (and [Player Name]).

Abilities:

  • Factional communication: During the night phase you may talk with your partner(s) here [QuickTopic link].
  • Factional kill: Each night phase, one of you or your partner(s) may perform the factional kill.

Win condition:

  • You win when the Mafia obtain a majority or nothing can prevent this from occurring.


Mafia 1-Shot Bus Driver

  • Welcome, [Player Name]. You are a Mafia 1-Shot Bus Driver, along with your partner(s), [Player Name] (and [Player Name]).

Abilities:

  • Factional communication: During the night phase you may talk with your partner(s) here [QuickTopic link].
  • Factional kill: Each night phase, one of you or your partner(s) may perform the factional kill.
  • Bus Drive: Once at night, you may switch two players. Any actions that was meant to affect one player, will now affect the other, and vice versa.

Win condition:

  • You win when the Mafia obtain a majority or nothing can prevent this from occurring.


Mafia JOAT

  • Welcome, [Player Name]. You are a Mafia JOAT, along with your partners, [Player Name] and [Player Name].

Abilities:

  • Factional communication: During the night phase you may talk with your partners here [QuickTopic link].
  • Factional kill: Each night phase, one of you or your partners may perform the factional kill.
  • JOAT Powers: Roleblock, Strongman, Ninja
  • Roleblock: Once at night, you can roleblock a player.
  • Strongman: Once at night, if you perform the factional kill, it will be converted into a Strongman kill which will bypass Doctors/Jailkeepers.
  • Ninja: Once at night, if you perform the factional kill, it will be converted into a Ninja kill, which will bypass Trackers.

Win condition:

  • You win when the Mafia obtain a majority or nothing can prevent this from occurring.


Serial Killer

  • Welcome, [Player Name]. You are a Serial Killer.

Abilities:

  • Pregame you must choose to be either 1-Shot Bulletproof OR have Ninja/Strongman kills..
  • Each night phase, you may select a player in the game to nightkill.

Win condition:

  • You win when you are the last player alive or nothing can prevent this from occurring.

History

History
Open 379 - (Mafia Win)
Open 421 - (Serial Killer Win)
Open 496 - (Town Win)
Open 545 - (Mafia Win)
Open 583 - (Mafia - Serial Killer Draw)
Open 625: Yuk it up Buttercup - (Serial Killer Win)
Open 635 - (Mafia Win)
Open 657 - (Serial Killer Win)
Open 707 - (Town Win)
Open 781 - (Town Win)