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[[Night Watch]] is an [[Open]] setup which is mainly characterized two watchers and multiple night actions. | {{Setups | ||
|Title=Night Watch | |||
|Setup Size=Mini | |||
|Players=12 | |||
|Designer= | |||
|Designer2= | |||
|Designer3= | |||
|Notes= | |||
}} | |||
[[Night Watch]] is an [[Open]] setup which is mainly characterized two watchers and multiple night actions. It is no longer played due to potential breaking strategies involving the Watchers claiming D1 and either cross-protecting or targetting the claimed Role Cop D1. | |||
== Setup == | == Setup == | ||
*3 {{setuprole|Mafia Goon|Mafia Goons}} | *3 {{setuprole|Mafia Goon|Mafia Goons}} | ||
*1 {{setuprole|Role Cop}} | *1 {{setuprole|Role Cop}} | ||
*2 {{setuprole|Watcher|Watchers | *2 {{setuprole|Watcher|Watchers}} | ||
*1 {{setuprole|Hider}} | *1 {{setuprole|Hider}} | ||
*5 {{setuprole|Townie|Townies}} | *5 {{setuprole|Townie|Townies}} | ||
== | == Mechanics == | ||
*[[Night start]] | |||
*Role Cop detects Goons as "Vanilla". | |||
== Role PM's == | |||
===<div style="color:red">Mafia Goon</div>=== | |||
* Welcome, [Player Name]. You are a '''Mafia Goon''', along with your partners, [Player Name] and [Player Name]. | |||
'''Abilities:''' | |||
*Factional communication: During the night phase you may talk with your partners here [QuickTopic link]. | |||
*Factional kill: Each night phase, one of you or your partners may perform the factional kill. | |||
'''Win condition:''' | |||
*You win when all members of the town have been eliminated or nothing can prevent this from occurring. | |||
===<div style="color:green">Town Role Cop</div>=== | |||
* Welcome, [Player Name], you are a '''Town Role Cop'''. | |||
'''Abilities:''' | |||
*Each night phase, you may investigate one player in the game and learn their role. You will not learn their alignment however. | |||
* Mafia Goons and Vanilla Townies will both investigate as "Vanilla". | |||
'''Win condition:''' | |||
*You win when all threats to the town have been eliminated. | |||
===<div style="color:green">Town Watcher</div>=== | |||
* Welcome, [Player Name], you are a '''Town Watcher'''. | |||
'''Abilities:''' | |||
*Each night phase, you may choose a player in the game to watch. You will see which players target them (if anybody). | |||
'''Win condition:''' | |||
*You win when all threats to the town have been eliminated. | |||
===<div style="color:green">Town Hider</div>=== | |||
* Welcome, [Player Name], you are a '''Town Hider'''. | |||
'''Abilities:''' | |||
*Each night phase, you may choose a player in the game to hide with. | |||
*If you target a Mafia player you will die instantly. | |||
*If you hide with a town player who is targeted for the NK, you will both die. | |||
*If the mafia try to target you while you've hidden, you will not die. | |||
'''Win condition:''' | |||
*You win when all threats to the town have been eliminated. | |||
===<div style="color:green">Vanilla Townie</div>=== | |||
* Welcome, [Player Name], you are a '''Vanilla Townie'''. | |||
'''Abilities:''' | |||
*Your weapon is your vote, you have no night actions. | |||
'''Win condition:''' | |||
*You win when all threats to the town have been eliminated. | |||
==History== | |||
{{SetupHistory/Database}} | |||
Latest revision as of 18:09, 13 August 2019
|
Night Watch is an Open setup which is mainly characterized two watchers and multiple night actions. It is no longer played due to potential breaking strategies involving the Watchers claiming D1 and either cross-protecting or targetting the claimed Role Cop D1.
Setup
- 3 Mafia Goons
- 1 Role Cop
- 2 Watchers
- 1 Hider
- 5 Townies
Mechanics
- Night start
- Role Cop detects Goons as "Vanilla".
Role PM's
Mafia Goon
- Welcome, [Player Name]. You are a Mafia Goon, along with your partners, [Player Name] and [Player Name].
Abilities:
- Factional communication: During the night phase you may talk with your partners here [QuickTopic link].
- Factional kill: Each night phase, one of you or your partners may perform the factional kill.
Win condition:
- You win when all members of the town have been eliminated or nothing can prevent this from occurring.
Town Role Cop
- Welcome, [Player Name], you are a Town Role Cop.
Abilities:
- Each night phase, you may investigate one player in the game and learn their role. You will not learn their alignment however.
- Mafia Goons and Vanilla Townies will both investigate as "Vanilla".
Win condition:
- You win when all threats to the town have been eliminated.
Town Watcher
- Welcome, [Player Name], you are a Town Watcher.
Abilities:
- Each night phase, you may choose a player in the game to watch. You will see which players target them (if anybody).
Win condition:
- You win when all threats to the town have been eliminated.
Town Hider
- Welcome, [Player Name], you are a Town Hider.
Abilities:
- Each night phase, you may choose a player in the game to hide with.
- If you target a Mafia player you will die instantly.
- If you hide with a town player who is targeted for the NK, you will both die.
- If the mafia try to target you while you've hidden, you will not die.
Win condition:
- You win when all threats to the town have been eliminated.
Vanilla Townie
- Welcome, [Player Name], you are a Vanilla Townie.
Abilities:
- Your weapon is your vote, you have no night actions.
Win condition:
- You win when all threats to the town have been eliminated.
History
History |
---|
Open 95 - (Town Win) |
Open 176 - (Mafia Win) |
Open 219 - (Mafia Win) |
Open 258 - (Town Win) |