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(New page: Here is the roles for Night watch mafia. 12 player game 3 Mafia goons: You are a Mafia Goon with XXXXXXXX and XXXXXY. You may talk with your partner at night using Quicktopics. Have one...)
 
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Here is the roles for Night watch mafia.
{{Setups
|Title=Night Watch
|Setup Size=Mini
|Players=12
|Designer=
|Designer2=
|Designer3=
|Notes=
}}


12 player game
[[Night Watch]] is an [[Open]] setup which is mainly characterized two watchers and multiple night actions. It is no longer played due to potential breaking strategies involving the Watchers claiming D1 and either cross-protecting or targetting the claimed Role Cop D1.


3 Mafia goons:
== Setup ==
*3 {{setuprole|Mafia Goon|Mafia Goons}}
*1 {{setuprole|Role Cop}}
*2 {{setuprole|Watcher|Watchers}}
*1 {{setuprole|Hider}}
*5 {{setuprole|Townie|Townies}}


You are a Mafia Goon with XXXXXXXX and XXXXXY. You may talk with your partner at night using Quicktopics. Have one person from the group PM me the name of the player on behalf of the mafia. The named player will be killed. You win when at least half of the living players are mafia, or when nothing can prevent the same.
== Mechanics ==
*[[Night start]]
*Role Cop detects Goons as "Vanilla".


1 Rolecop:
== Role PM's ==


You are a Rolecop. Each night, you may PM me the name of a player. I will inform you of that players role. You will see mafia goon's as townie. You win when all threats to the town have been eliminated.
===<div style="color:red">Mafia Goon</div>===
* Welcome, [Player Name]. You are a '''Mafia Goon''', along with your partners, [Player Name] and [Player Name].  


5 Townies:
'''Abilities:'''
*Factional communication: During the night phase you may talk with your partners here [QuickTopic link].
*Factional kill: Each night phase, one of you or your partners may perform the factional kill.
'''Win condition:'''
*You win when all members of the town have been eliminated or nothing can prevent this from occurring.


You are a Townie. You have no nightchoice. You win when all threats to the town have been eliminated.


2 Watchers:
===<div style="color:green">Town Role Cop</div>===
* Welcome, [Player Name], you are a '''Town Role Cop'''.


You are a Watcher. Each night, you may PM me the name of another player. In the morning you will be informed who targeted that player if anyone. You win when all threats to the town have been eliminated.
'''Abilities:'''
*Each night phase, you may investigate one player in the game and learn their role. You will not learn their alignment however.
* Mafia Goons and Vanilla Townies will both investigate as "Vanilla".


1 Hider:
'''Win condition:'''
*You win when all threats to the town have been eliminated.


You are a hider. Each night, you may PM me the name of another player to hide behind. If that player is mafia you will be killed. You win when all threats to the town have been eliminated.
 
===<div style="color:green">Town Watcher</div>===
* Welcome, [Player Name], you are a '''Town Watcher'''.
 
'''Abilities:'''
*Each night phase, you may choose a player in the game to watch. You will see which players target them (if anybody).
 
'''Win condition:'''
*You win when all threats to the town have been eliminated.
 
 
===<div style="color:green">Town Hider</div>===
* Welcome, [Player Name], you are a '''Town Hider'''.  
 
'''Abilities:'''
*Each night phase, you may choose a player in the game to hide with.
*If you target a Mafia player you will die instantly.
*If you hide with a town player who is targeted for the NK, you will both die.
*If the mafia try to target you while you've hidden, you will not die.
 
'''Win condition:'''
*You win when all threats to the town have been eliminated.
 
 
===<div style="color:green">Vanilla Townie</div>===
* Welcome, [Player Name], you are a '''Vanilla Townie'''.
 
'''Abilities:'''
*Your weapon is your vote, you have no night actions.
 
'''Win condition:'''
*You win when all threats to the town have been eliminated.
 
==History==
 
{{SetupHistory/Database}}

Latest revision as of 18:09, 13 August 2019

Name:
  • Night Watch
Setup Size:
Players:
  • 12
Setup Type:
Designer:
  • Anonymous

Night Watch is an Open setup which is mainly characterized two watchers and multiple night actions. It is no longer played due to potential breaking strategies involving the Watchers claiming D1 and either cross-protecting or targetting the claimed Role Cop D1.

Setup

Mechanics

Role PM's

Mafia Goon

  • Welcome, [Player Name]. You are a Mafia Goon, along with your partners, [Player Name] and [Player Name].

Abilities:

  • Factional communication: During the night phase you may talk with your partners here [QuickTopic link].
  • Factional kill: Each night phase, one of you or your partners may perform the factional kill.

Win condition:

  • You win when all members of the town have been eliminated or nothing can prevent this from occurring.


Town Role Cop

  • Welcome, [Player Name], you are a Town Role Cop.

Abilities:

  • Each night phase, you may investigate one player in the game and learn their role. You will not learn their alignment however.
  • Mafia Goons and Vanilla Townies will both investigate as "Vanilla".

Win condition:

  • You win when all threats to the town have been eliminated.


Town Watcher

  • Welcome, [Player Name], you are a Town Watcher.

Abilities:

  • Each night phase, you may choose a player in the game to watch. You will see which players target them (if anybody).

Win condition:

  • You win when all threats to the town have been eliminated.


Town Hider

  • Welcome, [Player Name], you are a Town Hider.

Abilities:

  • Each night phase, you may choose a player in the game to hide with.
  • If you target a Mafia player you will die instantly.
  • If you hide with a town player who is targeted for the NK, you will both die.
  • If the mafia try to target you while you've hidden, you will not die.

Win condition:

  • You win when all threats to the town have been eliminated.


Vanilla Townie

  • Welcome, [Player Name], you are a Vanilla Townie.

Abilities:

  • Your weapon is your vote, you have no night actions.

Win condition:

  • You win when all threats to the town have been eliminated.

History

History
Open 95 - (Town Win)
Open 176 - (Mafia Win)
Open 219 - (Mafia Win)
Open 258 - (Town Win)