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The '''Loud''' modifier makes it so if Player A targets Player B at night, Player B will be informed that he/she was targeted by Player A but not what action was taken. For example, if Player A was a Loud Cop and used it on Player B, Player B would be notified that he/she was targeted by Player A, but not that he/she used cop. | The '''Loud''' modifier makes it so if Player A targets Player B at night, Player B will be informed that he/she was targeted by Player A but not what action was taken. For example, if Player A was a Loud Cop and used it on Player B, Player B would be notified that he/she was targeted by Player A, but not that he/she used cop. | ||
[[Category: | [[Category:Role modifiers]][[Category:All roles and modifiers]][[Category:Normal modifiers]] | ||
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Revision as of 12:05, 24 June 2019
The Loud modifier makes it so if Player A targets Player B at night, Player B will be informed that he/she was targeted by Player A but not what action was taken. For example, if Player A was a Loud Cop and used it on Player B, Player B would be notified that he/she was targeted by Player A, but not that he/she used cop.