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Role modifier: Difference between revisions
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Some common modifier/role combinations are [[Macho]] [[Cop]], [[Weak]] [[Doctor]], [[1-Shot]] [[Vig]], [[Even-Night]] [[Vig]], [[Non-Consecutive Night]] [[Commuter]], and [[Backup]] Cop/Doctor (often simplified to [[Deputy]]/[[Nurse]]). | Some common modifier/role combinations are [[Macho]] [[Cop]], [[Weak]] [[Doctor]], [[1-Shot]] [[Vig]], [[Even-Night]] [[Vig]], [[Non-Consecutive Night]] [[Commuter]], and [[Backup]] Cop/Doctor (often simplified to [[Deputy]]/[[Nurse]]). | ||
For a list of role modifiers, see [[:Category:Role | For a list of role modifiers, see [[:Category:Role modifiers|this category]]. | ||
[[Category:Role | [[Category:Role modifiers|*]] [[Category:Glossary]] |
Latest revision as of 02:40, 24 June 2019
A role modifier is an additional ability or property that alters a role's normal operation or adds a new element altogether. Generally, only one modifier is given to a role (if at all), but some theme games have given a role two or more modifiers in effective and creative ways. There are many reasons why mods use modifiers; balancing strong roles, improving/altering the dynamic of role combinations, creativity and other meta reasons. Strictly speaking, any type of trait can be attached to an existing role.
Some common modifier/role combinations are Macho Cop, Weak Doctor, 1-Shot Vig, Even-Night Vig, Non-Consecutive Night Commuter, and Backup Cop/Doctor (often simplified to Deputy/Nurse).
For a list of role modifiers, see this category.