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The Coalition: Difference between revisions
Northsidegal (talk | contribs) m (typo) |
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{{ | {{SetupParser | ||
|Players=9 | |Players=9 | ||
|Type1=Open | |Type1=Micro Open | ||
|Designer1=mith | |Designer1=mith | ||
|Introduction=The Coalition is an [[Open Setup]] based around compromise and coming to a collective agreement. On Day 1, the town may attempt to form a townblock ("Coalition") of five players. If all members of this block are town, the town wins immediately. Otherwise, the game proceeds on to Day 1 as a normal [[Mountainous|mountainous]] game. | |Introduction=The Coalition is an [[Open Setup]] based around compromise and coming to a collective agreement. On Day 1, the town may attempt to form a townblock ("Coalition") of five players. If all members of this block are town, the town wins immediately. Otherwise, the game proceeds on to Day 1 as a normal [[Mountainous|mountainous]] game. | ||
| | |Role1=Town|Quan1=7 | ||
| | |Role2=Mafia|Quan2=2 | ||
|Mechanics=* | |WinconF1=Town|Wincon1=You win if a coalition of 5 townies is locked in on Day 1, or if all Mafia are dead. | ||
*On Day 1, each | |WinconF2=Mafia|Wincon2=You win if all townies are dead (or nothing can prevent this), but lose if a coalition of 5 townies is locked in on Day 1. | ||
*A majority coalition is agreed upon when at least five players have the same group of five people proposed as a coalition. | |GlobalRules=Daytalk | ||
* | |Mechanics=* [[Day start]]. | ||
* On Day 1, each player may propose a coalition of five players (and may change their mind about this as often as they like, until a coalition is locked in). | |||
* A majority coalition is agreed upon when at least five players have the same group of five people proposed as a coalition. At this point, the coalition is locked in and cannot be changed. | |||
* If a coalition containing scum is locked in, the game continues onto a normal Day 1 at that point (but town have the information that there was at least one scum inside the coalition); the coalition mechanic is disabled for the rest of the game. | |||
* If a coalition containing five townies is locked in, town automatically wins. | |||
|Notes=The expected value for town is slightly larger than 41.5%. Interestingly, while scum must make an effort to get at least one of their members within the coalition, it is suboptimal for both members to be in the coalition – given the information from a failed coalition that at least one scum must be within that group of five people, the correct course of action for town is to lynch from within that group. Having two scum within that group of five increases the odds that scum are lynched. | |Notes=The expected value for town is slightly larger than 41.5%. Interestingly, while scum must make an effort to get at least one of their members within the coalition, it is suboptimal for both members to be in the coalition – given the information from a failed coalition that at least one scum must be within that group of five people, the correct course of action for town is to lynch from within that group. Having two scum within that group of five increases the odds that scum are lynched. | ||
}} | }} |
Revision as of 17:16, 8 December 2018
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The Coalition is an Open Setup based around compromise and coming to a collective agreement. On Day 1, the town may attempt to form a townblock ("Coalition") of five players. If all members of this block are town, the town wins immediately. Otherwise, the game proceeds on to Day 1 as a normal mountainous game.
Setup
- 7 × Vanilla Townie
- 2 × Mafia Goon
Mechanics
- Daytalk is enabled.
- Day start.
- On Day 1, each player may propose a coalition of five players (and may change their mind about this as often as they like, until a coalition is locked in).
- A majority coalition is agreed upon when at least five players have the same group of five people proposed as a coalition. At this point, the coalition is locked in and cannot be changed.
- If a coalition containing scum is locked in, the game continues onto a normal Day 1 at that point (but town have the information that there was at least one scum inside the coalition); the coalition mechanic is disabled for the rest of the game.
- If a coalition containing five townies is locked in, town automatically wins.
Role PMs
Welcome to game! You are a Vanilla Townie.
You have no active abilities.
You win if a coalition of 5 townies is locked in on Day 1, or if all Mafia are dead.
Confirm by replying to this PM with a summary of your role.
Welcome to game! You are a Mafia Goon.
Your team-mates are names. You may talk to them here at any time.You have the following active ability:
- Each Night, if no other member of your faction is performing this action, you may target a player. Assuming no interference with your action, that player will die.
You win if all townies are dead (or nothing can prevent this), but lose if a coalition of 5 townies is locked in on Day 1.
Confirm by replying to this PM with a summary of your role.
Notes
The expected value for town is slightly larger than 41.5%. Interestingly, while scum must make an effort to get at least one of their members within the coalition, it is suboptimal for both members to be in the coalition – given the information from a failed coalition that at least one scum must be within that group of five people, the correct course of action for town is to lynch from within that group. Having two scum within that group of five increases the odds that scum are lynched.
History
History |
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Open 828 - (Town Win) |
Micro 803 - (Mafia Win) |
Micro 829 - (Town Win) |
Micro 833 - (Town Win) |
Micro 873 - (Town Win) |
Micro 887 - (Mafia Win) |
Micro 952 - (Mafia Win) |
Micro 986 - (Town Win) |
Micro 1023 - (Town Win) |
Micro 1054 - (Mafia Win) |