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Epic Duel: Difference between revisions
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|Title=Epic Duel | |Title=Epic Duel | ||
|Setup Size=Micro | |Setup Size=Micro | ||
|Players= | |Players=10 | ||
|Designer=AnonymousGhost | |Designer=AnonymousGhost | ||
|Designer2= | |Designer2= | ||
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*7 Gunslingers</div> | *7 Gunslingers</div> | ||
<div style="color:red"> | <div style="color:red"> | ||
* | *3 Sharpshooters</div> | ||
==Mechanics== | ==Mechanics== | ||
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*Plurality lynching mechanics are in play for both the Duels and the Lynches. | *Plurality lynching mechanics are in play for both the Duels and the Lynches. | ||
*Scum are given the ability to talk during all phases of the game. | |||
*The [[White Flag]] Victory Mechanic is in use | *The [[White Flag]] Victory Mechanic is in use |
Revision as of 22:35, 22 September 2018
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An open theme setup based on High Noon with a few twists.
Setup
- 7 Gunslingers
- 3 Sharpshooters
Mechanics
- Day phases are nine days long. Duels have a six day deadline.
- Plurality lynching mechanics are in play for both the Duels and the Lynches.
- Scum are given the ability to talk during all phases of the game.
- The White Flag Victory Mechanic is in use
- If there is no lynch by the time the clock runs down, the Sharpshooters are given the opportunity to kill any player of their choosing.
- This game is conditioned as Nightless Since no Night Phases exists, the Sharpshooters do not have a factional night kill ability. Instead, they are Vengeful and may kill any player of their choosing after being removed from the game if they've either lost a duel or have been lynched.
- The Sharpshooters are recommended to choose their Vengence kill target beforehand, but are given a 12 hour window to choose one following a duel loss or lynch. In a Sharpshooter's absence, their teammates can select target in their teammate's place. If no target is chosen, the Sharpshooters will lose their chance to Vengence kill a target.
- If there is no lynch by the time the clock runs out, the Sharpshooters are given the opportunity to kill any player of their choosing.
Duel Mechanic
- Once per each Day Phase, a player may challenge another player to a duel by posting Duel: USERNAME. Once you enter into a duel, there is no backing down. A separate countdown (lasting six days long) specifically for the duel will start and the day phase deadline will be paused.
- In a duel, the duelist with the most votes between the two is killed. Duelists do not have a vote.
- Once a duel ends, a flip will occur, the normal deadline will resume and the day will continue as normal with the vote counts being reset as the players vote for a lynch.
- There is a maximum of one duel and one lynch per day. An initiated duel will always supersede the lynch for the day phase.
Sample Role PMs
Gunslinger
Welcome USERNAME.
You are a Gunslinger! You will win only one Sharpshooter remains. Please reply to this PM to prove you have confirmed. [url]Here is the link to the discussion thread[/url]. You have no other abilities besides your voice, your vote, and your gun. Best of luck.
Sharpshooter
Welcome USERNAME.
You are a Sharpshooter! You will when when your faction either equals or outnumbers the Gunslingers and nothing can prevent this from occurring. Please reply to this PM to prove you have confirmed.
[url]Here is the link to the discussion thread[/url] and [url]here is the link to your hangout[/url]. Besides your voice, your vote, your gun, and your hangout, here are your other abilities:
Eye for an Eye [Passive]: You are Vengeful. You may kill any player of your choosing if you either lose a duel or are lynched. Best of luck.