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__NOTOC__
{{SetupPage
{{Setups
|Title=Noir
|Setup Size=Mini
|Players=13
|Players=13
|Designer=Mathdino
|Type1=Semi-Open
|Designer2=
|Type2=Untested Mini
|Designer3=
|Type3=
|type=Semi-Open
|Type4=
|type2=Untested Mini
|Type5=
|type3=
|Type6=
|type4=
|Designer1=Mathdino
|type5=
|InfoBoxNotes=
|type6=
|Notes=}}


Noir is an [[Open Setup]] created by [[Mathdino]] as a modification to [[Hard Boiled]], consisting of roles that fit in with the noir fiction genre. This genre features the grizzled private eyes, the heroic gangsters, the corrupt policemen, and more. This modification adds a Mafia [[Jailkeeper]] to counter the breaking strategies of the original setup.
|Introduction=Noir is an [[Open Setup]] created by [[Mathdino]] as a modification to [[Hard Boiled]], consisting of roles that fit in with the noir fiction genre. This genre features the grizzled private eyes, the heroic gangsters, the corrupt policemen, and more. This modification adds a Mafia [[Jailkeeper]] to counter the breaking strategies of the original setup.


 
|TownRoles=*7 [[Vanilla Townies]]
==Setup==
*2 [[Mafia Goon|Mafia Goons]]
*1 [[Jailkeeper|Mafia Jailkeeper]]
*7 [[Vanilla Townies]]
*1 [[Tracker]]/[[Vigilante]]
*1 [[Tracker]]/[[Vigilante]]
*1 [[Hider]]
*1 [[Hider]]
*1 Detective OR Psychologist (determined randomly)
*1 Detective OR Psychologist (determined randomly)
|ScumRoles1=*2 [[Mafia Goon|Mafia Goons]]
*1 [[Jailkeeper|Mafia Jailkeeper]]


 
|Mechanics=*Daystart
==Mechanics==
*Daystart
*The Jailkeeper blocks all night actions, and may perform the factional kill.
*The Jailkeeper blocks all night actions, and may perform the factional kill.
*The Tracker/Vigilante chooses on Night 1 which role they would like to be.
*The Tracker/Vigilante chooses on Night 1 which role they would like to be.
Line 35: Line 26:
*The Psychologist targets a player and finds out if they have the potential to kill, but if the player has already killed, the psychologist will get a negative result.
*The Psychologist targets a player and finds out if they have the potential to kill, but if the player has already killed, the psychologist will get a negative result.


|Notes=


==Role PMs==
|Variations=
 
===<div style="color:red">Mafia Goon</div>===
* Welcome, [Player Name]. You are a Mafia Goon, along with [Player Name], a Mafia Goon and [Player Name], a Mafia Jailkeeper.
 
'''Abilities:'''
* Factional communication: Pre-game and during the night phase you may talk with your partners here [Link].
* Factional kill: Every night, one of you or your partners may perform the factional kill.
 
'''Win condition:'''
*You win when all members of the town are dead and at least one member of the mafia is alive, or nothing can prevent the same.
 
Please confirm via PM by stating your role.
 
 
===<div style="color:red">Mafia Jailkeeper</div>===
* Welcome, [Player Name]. You are the Mafia Jailkeeper, along with [Player Name] and [Player Name], Mafia Goons.
 
'''Abilities:'''
* Factional communication: Pre-game and during the night phase you may talk with your partners here [Link].
* Factional kill: Every night, one of you or your partners may perform the factional kill.
* Jail: Every night, you may target a player to jail them. Your target will be unable to perform any night actions that night, and will be protected from a single kill.
 
'''Win condition:'''
*You win when all members of the town are dead and at least one member of the mafia is alive, or nothing can prevent the same.
 
Please confirm via PM by stating your role.
 
 
===<div style="color:green">Vanilla Townie</div>===
* Welcome, [Player Name]. You are a Vanilla Townie.
 
'''Win condition:'''
*You win when all mafia members are dead and at least one town member is alive, or nothing can prevent the same.
 
Please confirm via PM by stating your role.
 
 
===<div style="color:green">Tracker/Vigilante</div>===
* Welcome, [Player Name]. You are the Tracker/Vigilante.
 
'''Abilities:'''
* Decision: On night one, you must choose whether you want to be a Tracker or a Vigilante. You will remain this role for the duration of the game.
* Tracker: If you choose Tracker, then on every night (including night one) you may target a player to track them. You will receive a result of either who that person targeted, "No One", or "No Result".
* Vigilante: If you choose Vigilante, then on every night (including night one) you may target someone to attempt to kill them.
 
'''Win condition:'''
*You win when all mafia members are dead and at least one town member is alive, or nothing can prevent the same.
 
Please confirm via PM by stating your role.
 
 
===<div style="color:green">Hider</div>===
* Welcome, [Player Name]. You are the Hider.
 
'''Abilities:'''
* Hide: Every night, you may target a player to hide behind them. If your target is a member of the mafia or the Vigilante, you will die. If your target dies that night, you will die. On nights that you hide, you will be immune to mafia and Vigilante kills.
 
'''Win condition:'''
*You win when all mafia members are dead and at least one town member is alive, or nothing can prevent the same.
 
Please confirm via PM by stating your role.
 
 
===<div style="color:green">Detective</div>===
* Welcome, [Player Name]. You are the Detective.
 
'''Abilities:'''
* Investigation: Every night, you may target a player to investigate them. You will receive a result in the form of "Has Killed", "Has Not Killed", or "No Result". If your target is killing the night of your investigation, you will receive the result "Has Killed".
 
'''Win condition:'''
*You win when all mafia members are dead and at least one town member is alive, or nothing can prevent the same.
 
Please confirm via PM by stating your role.
 


===<div style="color:green">Psychologist</div>===
|Stats=
* Welcome, [Player Name]. You are the Psychologist.
|Version2=
|Version3=
|Version4=


'''Abilities:'''
|RolePM1=MGoon
* Diagnosis: Every night, you may target a player to diagnose them. You will receive a result in the form of "Can Kill", "Cannot Kill", or "No Result". If your target has already killed or are killing the night of your diagnosis, you will receive the result "Cannot Kill".
|RolePM2=MJailkeeper
|RolePM3=Vanilla Townie


'''Win condition:'''
|RolePM4=Custom
*You win when all mafia members are dead and at least one town member is alive, or nothing can prevent the same.
|CustomPM4Color=green
|CustomPM4Role=Tracker/Vigilante
|CustomPM4Wincon=Town
|CustomPM4Ability1={{Ability| Choice| N1| Tracker| Vigilante}}
|CustomPM4Ability2={{Ability| Tracker| Night}}
|CustomPM4Ability3={{Ability| Vigilante| Night}}


Please confirm via PM by stating your role.
|RolePM5=Custom
|CustomPM5Color=green
|CustomPM5Role=Weak Hider
|CustomPM5Wincon=Town
|CustomPM5Ability1={{Ability| Hider| Night}}
|CustomPM5Ability2={{Ability| Weak3}}


== Completed Games ==
|RolePM6=TDetective
{{SetupHistory/Database|Version=1}}
|RolePM7=TPsychologist}}

Revision as of 14:28, 11 April 2018

Name:
  • Noir
Setup Size:
Players:
  • 13
Setup Type:
Designer:

Noir is an Open Setup created by Mathdino as a modification to Hard Boiled, consisting of roles that fit in with the noir fiction genre. This genre features the grizzled private eyes, the heroic gangsters, the corrupt policemen, and more. This modification adds a Mafia Jailkeeper to counter the breaking strategies of the original setup.

Setup


Mechanics

  • Daystart
  • The Jailkeeper blocks all night actions, and may perform the factional kill.
  • The Tracker/Vigilante chooses on Night 1 which role they would like to be.
  • The Hider dies if it hides with a Mafia Goon or a Vigilante, or if the person it hides behind dies.
  • The Detective targets a player and finds out if that player has killed another player or not.
  • The Psychologist targets a player and finds out if they have the potential to kill, but if the player has already killed, the psychologist will get a negative result.

Role PM's

Mafia Goon

Welcome, [Player]! You are a Mafia Goon.

Abilities:

  • Factional Communication: Each night phase, you may talk to your group here [Link].
  • Factional Kill: Each night phase, you may send a member of your group to target another player in the game, attempting to kill them.

Win Conditions:

  • You win if at least one mafia member is alive and all other players are dead (or if nothing can prevent the same).

Mafia Jailkeeper

Welcome, [Player]! You are a Mafia Jailkeeper.

Abilities:

  • Factional Communication: Each night phase, you may talk to your group here [Link].
  • Factional Kill: Each night phase, you may send a member of your group to target another player in the game, attempting to kill them.
  • Jail: Each night phase, you may target another player in the game to attempt to jail them, blocking any night actions they might take and protecting them from a single kill.

Win Conditions:

  • You win if at least one mafia member is alive and all other players are dead (or if nothing can prevent the same).

Vanilla Townie

Welcome, [Player]! You are a Vanilla Townie.

Abilities:

  • You have no abilities other than your voice and your vote.

Win Conditions:

  • You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Town Tracker/Vigilante

Welcome, [Player]! You are a Town Tracker/Vigilante.

Abilities:

  • Choice: On Night 1, you must choose between being either Tracker or Vigilante.
  • Track: Each night phase, you may target one player in the game to track them. If successful, you will learn which players in the game they targeted that phase, if any.
  • Kill: Each night phase, you may target another player in the game to attempt to kill them.

Win Conditions:

  • You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Town Weak Hider

Welcome, [Player]! You are a Town Weak Hider.

Abilities:

  • Hide: Each night phase, you may target another player in the game to hide behind, rendering yourself unable to be targeted by any actions that phase. However, if your target dies that phase, you also die.
  • Weak: If you target someone who investigates as anti-town, you will die.

Win Conditions:

  • You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Town Detective

Welcome, [Player]! You are a Town Detective.

Abilities:

  • Investigate: Each night phase, you may target one player in the game to investigate them. You will receive a result of "Has Killed", "Has Not Killed", or "No Result". If your target is killing during the investigation, you will receive the result "Has Killed".

Win Conditions:

  • You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Town Psychologist

Welcome, [Player]! You are a Town Psychologist.

Abilities:

  • Diagnose: Each night phase, you may target one player in the game to diagnose them. You will receive a result of "Can Kill", "Cannot Kill", or "No Result".

Win Conditions:

  • You win if all threats to the town are eliminated and at least one town-aligned player is alive.


History

History
Open 720 - (Mafia Win)