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Duck, Duck, Goose!: Difference between revisions
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==Standard Role PM's== | ==Standard Role PM's== | ||
{{RolePM| MGoon}} | |||
{{RolePM| T1-shot PGO}} | |||
==History== | ==History== |
Latest revision as of 13:39, 11 April 2018
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Duck, Duck, Goose! is an 12-player open setup featuring an entire town of 1-shot Paranoid Gun Owners. As of April 2013 this setup was increased from an 11 player setup to a 12 player setup with the addition of an extra 1-Shot Paranoid Gun Owner.
Setups
Mechanics
- Daystart
- Mafia have daytalk
- Each PGO must select which night they would like to arm themselves. They only get one night.
- Mafia may opt to no-kill if they wish.
Standard Role PM's
Mafia Goon
Welcome, [Player]! You are a Mafia Goon.
Abilities:
- Factional Communication: Each night phase, you may talk to your group here [Link].
- Factional Kill: Each night phase, you may send a member of your group to target another player in the game, attempting to kill them.
Win Conditions:
- You win if at least one mafia member is alive and all other players are dead (or if nothing can prevent the same).
Town 1-shot Paranoid Gun Owner
Welcome, [Player]! You are a Town 1-shot PGO.
Abilities:
- PGO: Once, at night, may arm yourself, killing anyone who targets you that phase.
Win Conditions:
- You win if all threats to the town are eliminated and at least one town-aligned player is alive.
History
History |
---|
Open 372 - (Town Win) |
Open 413 - (Mafia Win) |
Open 481 - (Mafia Win) |
Open 494 - (Mafia Win) |
Open 510 - (Mafia Win) |
Open 526 - (Mafia Win) |
Open 550 - (Mafia Win) |
Open 564 - (Mafia Win) |
Open 589 - (Town Win) |
Open 620 - (Mafia Win) |
Open 650 - (Town Win) |
Open 674 - (Town Win) |
Statistics:
- Mafia Win Percentage: 80%
- Town Win Percentage: 20%