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Appeal to Emotion: Difference between revisions
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(copied from old wiki) |
(explain the effectiveness: this works against most people who don't know about it, but backfires against people who do) |
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An appeal to emotion is a particularly devious sort of fallacious argument, particularly in a game of unknowns such as Mafia. ''"If you lynch me, you'll lose!"'' is an easy example, but there are many others, played by both/all [[Faction]]s in most games at some point. The nature of the game lends itself to appeals to fear or hope or trust. | An appeal to emotion is a particularly devious sort of fallacious argument, particularly in a game of unknowns such as Mafia. ''"If you lynch me, you'll lose!"'' is an easy example, but there are many others, played by both/all [[Faction]]s in most games at some point. The nature of the game lends itself to appeals to fear or hope or trust. | ||
This tactic is in general very effective against people who are not aware of it. As such, deploying it in a Mafia game with experienced players tends to backfire, as they'll be aware that you're trying to manipulate them, behaviour which is more typically seen coming from [[scum]] than from [[town]]. | |||
[[Category:Logical Fallacies]] | [[Category:Logical Fallacies]] |
Revision as of 12:31, 27 March 2018
An appeal to emotion is a particularly devious sort of fallacious argument, particularly in a game of unknowns such as Mafia. "If you lynch me, you'll lose!" is an easy example, but there are many others, played by both/all Factions in most games at some point. The nature of the game lends itself to appeals to fear or hope or trust.
This tactic is in general very effective against people who are not aware of it. As such, deploying it in a Mafia game with experienced players tends to backfire, as they'll be aware that you're trying to manipulate them, behaviour which is more typically seen coming from scum than from town.