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The Hero We Deserve: Difference between revisions
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(another tiebreak) |
(update with conclusions from the test run) |
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| Designer1 = callforjudgement | | Designer1 = callforjudgement | ||
| Introduction = '''The Hero We Deserve''' is a 7-player Open setup designed to fit a [[Vigilante]] into a small game. | | Introduction = '''The Hero We Deserve''' is a 7-player Open setup designed to fit a [[Vigilante]] into a small game. | ||
The setup's balance is still unclear, but due to high levels of [[swing]], it's not recommended for use in the regular [[Open]] rotation. | |||
| TownRoles =* 1 Town [[Vigilante]] | | TownRoles =* 1 Town [[Vigilante]] | ||
* 1 [[Even-Night]] [[Bulletproof]] Townie | * 1 [[Even-Night]] [[Bulletproof]] Townie | ||
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* The setup is typically run without [[daytalk]] (although this is not hugely important to the way the setup works). | * The setup is typically run without [[daytalk]] (although this is not hugely important to the way the setup works). | ||
* The [[Roleblocker]], instead of having an [[active]] ability, [[passive]]ly roleblocks the first player they kill. Bulletproofing cannot be roleblocked, as usual. | * The [[Roleblocker]], instead of having an [[active]] ability, [[passive]]ly roleblocks the first player they kill. Bulletproofing cannot be roleblocked, as usual. | ||
* The setup creator now recommends that for balance reasons, the Mafia factional kill should be made [[compulsive]] (there has not yet been a test of the setup under these rules). | |||
* An ending involving both town power roles against both scum is not necessarily a scum win; it's played out. | * An ending involving both town power roles against both scum is not necessarily a scum win; it's played out. | ||
* An ending involving 1 scum against the Vigilante, though, is a scum win. | * An ending involving 1 scum against the Vigilante, though, is a scum win. |
Revision as of 00:22, 30 November 2017
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The Hero We Deserve is a 7-player Open setup designed to fit a Vigilante into a small game.
The setup's balance is still unclear, but due to high levels of swing, it's not recommended for use in the regular Open rotation.
Setup
- 1 Mafia Goon
- 1 Mafia 1-Shot Automatic Roleblocker
- 1 Town Vigilante
- 1 Even-Night Bulletproof Townie
- 3 Vanilla Townies
Mechanics
- Day Start, i.e. standard lynch and kill mechanics.
- The setup is typically run without daytalk (although this is not hugely important to the way the setup works).
- The Roleblocker, instead of having an active ability, passively roleblocks the first player they kill. Bulletproofing cannot be roleblocked, as usual.
- The setup creator now recommends that for balance reasons, the Mafia factional kill should be made compulsive (there has not yet been a test of the setup under these rules).
- An ending involving both town power roles against both scum is not necessarily a scum win; it's played out.
- An ending involving 1 scum against the Vigilante, though, is a scum win.
Role PM's
Town Even-Night Bulletproof Townie
Welcome, [Player]! You are a Town Even-Night Bulletproof Townie.
Abilities:
Win Conditions:
- You win if all threats to the town are eliminated and at least one town-aligned player is alive.
Vanilla Townie
Welcome, [Player]! You are a Vanilla Townie.
Abilities:
- You have no abilities other than your voice and your vote.
Win Conditions:
- You win if all threats to the town are eliminated and at least one town-aligned player is alive.
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Mafia Mafia 1-Shot Automatic Roleblocker
Welcome, [Player]! You are a Mafia Mafia 1-Shot Automatic Roleblocker.
Abilities:
Win Conditions:
- You win if at least one member of your group is alive and all other players are dead (or if nothing can prevent the same).
History
History |
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Micro 755 - (Town Win) |