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===Balance discussion/statistics=== | ===Balance discussion/statistics=== | ||
The Mafia Roleblocker or Rolecop are allowed to both submit the nightkill and perform his Roleblocker or RoleCop action. The Roleblocker is stated to resolve before the Jailkeeper. This only matters in the case where the Roleblocker and Jailkeeper target one another, and even in this case only matters if the Roleblocker was also going to submit the kill (the end result being that the kill will not be jailed). | The Mafia Roleblocker or Rolecop are allowed to both submit the nightkill and perform his Roleblocker or RoleCop action. The Roleblocker is stated to resolve before the Jailkeeper. This only matters in the case where the Roleblocker and Jailkeeper target one another, and even in this case only matters if the Roleblocker was also going to submit the kill (the end result being that the kill will not be jailed). | ||
The Mafia team have day-and-night access to a private thread for chat. This is a departure from previous Newbie setups, becauses an earlier trial run of Mafia day talk strongly suggests that having day-talk leads to fewer Newbie scum replace-outs and greater conversion of Newbie players to long-term mafiascum.net players and members. |
Revision as of 00:19, 23 September 2017
3d3: A Newbie Setup as inspired by Cabd, and designed by the Newbie Discussion Group
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3d3 is the current proposed Newbie Setup, intended to address flaws found in the prior setup. The preceding Newbie Setup was Matrix6, but the setup contained a breaking claim strategy and the potential for major role-related apathy, and was thus phased out.
Setup name
The name of the setup is derived from the way the setup can be generated, with the roll of 3 3-sided dice. 3 remains a core theme of the game, with the earliest possible game ending in a scum win on Day 3, and the setup having on average 3 power roles.
Setup
Die 1 | Die 2 | Die 3 | |
---|---|---|---|
Mafia | Roleblocker | Rolecop | Goon |
Town | Doctor | Tracker | Cop |
Town | Rolecop | Roleblocker | Jailkeeper |
The setup is determined by randomly rolling three dice with 3 sides each. The first die selects the "mafia" Die. The other two rolls determine which of the two "town" roles are to be used. a "1" result on the second or third die is re-rolled.
The remaining 6 slots are filled with 5 Vanilla Townies and 1 Mafia Goon to create a 7-town, 2-mafia setup.
For example, if the die came up as "3,1,2" the setup would become 2x Mafia Goon vs. Town Doctor, Town Roleblocker, 5x Town Vanilla
In total, there are 12 possible setups in 3d3
- Mafia Goon, Mafia Roleblocker vs. Town Tracker, Town Cop, 5x Town Vanilla
- Mafia Goon, Mafia Roleblocker vs. Town Roleblocker, Town Cop, 5x Town Vanilla
- Mafia Goon, Mafia Roleblocker vs. Town Tracker, Town Jailkeeper, 5x Town Vanilla
- Mafia Goon, Mafia Roleblocker vs. Town Roleblocker, Town Jailkeeper, 5x Town Vanilla
- Mafia Goon, Mafia Rolecop vs. Town Doctor, Town Cop, 5x Town Vanilla
- Mafia Goon, Mafia Rolecop vs. Town Doctor, Town Jailkeeper, 5x Town Vanilla
- Mafia Goon, Mafia Rolecop vs. Town Rolecop, Town Cop, 5x Town Vanilla
- Mafia Goon, Mafia Rolecop vs. Town Rolecop, Town Jailkeeper, 5x Town Vanilla
- Mafia Goon, Mafia Goon vs. Town Doctor, Town Tracker, 5x Town Vanilla
- Mafia Goon, Mafia Goon vs. Town Doctor, Town Roleblocker, 5x Town Vanilla
- Mafia Goon, Mafia Goon vs. Town Rolecop, Town Tracker, 5x Town Vanilla
- Mafia Goon, Mafia Goon vs. Town Rolecop, Town Roleblocker, 5x Town Vanilla
Balance discussion/statistics
The Mafia Roleblocker or Rolecop are allowed to both submit the nightkill and perform his Roleblocker or RoleCop action. The Roleblocker is stated to resolve before the Jailkeeper. This only matters in the case where the Roleblocker and Jailkeeper target one another, and even in this case only matters if the Roleblocker was also going to submit the kill (the end result being that the kill will not be jailed).
The Mafia team have day-and-night access to a private thread for chat. This is a departure from previous Newbie setups, becauses an earlier trial run of Mafia day talk strongly suggests that having day-talk leads to fewer Newbie scum replace-outs and greater conversion of Newbie players to long-term mafiascum.net players and members.