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__NOTOC__ | |||
{{Setups | |||
|Title=Diffusion of Power | |||
|Setup Size=Mini | |||
|Players=13 | |||
|Designer=Cogito Ergo Sum | |||
|Designer2= | |||
|Designer3= | |||
|type=Mini Open | |||
|type2=Semi-Open | |||
|type3= | |||
|type4= | |||
|type5= | |||
|type6= | |||
|Notes=}} | |||
Diffusion of Power is a 13p setup where each town player is a night specific Cop or Doctor. | Diffusion of Power is a 13p setup where each town player is a night specific Cop or Doctor. | ||
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*4-6 Night Specific Cops | *4-6 Night Specific Cops | ||
*4-6 Night Specific Docs | *4-6 Night Specific Docs | ||
==Mechanics== | ==Mechanics== | ||
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*'''Mafia are told pregame exactly how many Cops and Docs exist in the setup, but not who and what nights they are.''' | *'''Mafia are told pregame exactly how many Cops and Docs exist in the setup, but not who and what nights they are.''' | ||
*Cops and Doctors flip only as "Town Cop" or "Town Doctor". | *Cops and Doctors flip only as "Town Cop" or "Town Doctor". | ||
==Sample Role PM's== | ==Sample Role PM's== | ||
Line 48: | Line 66: | ||
'''Win condition:''' | '''Win condition:''' | ||
*You win when all threats to the town have been eliminated. | *You win when all threats to the town have been eliminated. | ||
==Game History== | ==Game History== | ||
{{SetupHistory}} | |||
===Statistics:=== | |||
*Mafia Win Percentage: 46% | |||
*Town Win Percentage: 39% | |||
*Abandoned Percentage: 15% |
Latest revision as of 13:41, 4 May 2017
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Diffusion of Power is a 13p setup where each town player is a night specific Cop or Doctor.
Setup
- 3 Mafia Goons
- 4-6 Night Specific Cops
- 4-6 Night Specific Docs
Mechanics
- Daystart
- The Mod randomises how many Cops and Docs there are: 1/3rd chance of a 4/6, 5/5 or 6/4 split each.
- The Mod then randomises a number from 1-5 for each town player. This is the one night that the players' role works on.
- It's possible for there to be multiple players with the same power and night.
- Mafia are told pregame exactly how many Cops and Docs exist in the setup, but not who and what nights they are.
- Cops and Doctors flip only as "Town Cop" or "Town Doctor".
Sample Role PM's
Mafia Goon
- Welcome, [Player Name]. You are a Mafia Goon, along with your partners, [Player Name] and [Player Name].
Abilities:
- Factional communication: During the night phase you may talk with your partner here [QuickTopic link].
- Factional kill: Each night phase, one of you or your partner may perform the factional kill.
- Setup Information: You know that there are exactly X number of Docs in the game and Y number of Cops.
Win condition:
- You win when all members of the town have been eliminated or nothing can prevent this from occurring.
Town Night-X Doctor
- Welcome, [Player Name], you are a Town Night-X Doctor.
Abilities:
- On Night X, you may protect one player in the game from being nightkilled.
Win condition:
- You win when all threats to the town have been eliminated.
Town Night-Y Cop
- Welcome, [Player Name], you are a Town Night-Y Cop.
Abilities:
- On Night Y, you may investigate one player in the game.
Win condition:
- You win when all threats to the town have been eliminated.
Game History
History |
---|
Open 419 - (Mafia Win) |
Open 448 - (Mafia Win) |
Open 478 - (Town Win) |
Open 511 - (Abandoned) |
Open 538 - (Mafia Win) |
Open 559 - (Town Win) |
Open 590 - (Town Win) |
Open 601 - (Mafia Win) |
Open 614 - (Town Win) |
Open 631 - (Mafia Win) |
Open 640 - (Abandoned) |
Open 647 - (Mafia Win) |
Open 668 - (Town Win) |
Open 685 - (Mafia Win) |
Open 688 - (Mafia Win) |
Open 736 - (Town Win) |
Statistics:
- Mafia Win Percentage: 46%
- Town Win Percentage: 39%
- Abandoned Percentage: 15%