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Watchmen Wanted: Difference between revisions
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(Created page with "{{Setups |Title=Watchmen Wanted |Setup Size=Mini |Players=12 |Designer=Creature |type=Mini Open |Notes=}} Watchmen Wanted is an open setup with 12 players. ==Setup== *3 {{s...") |
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'''Win condition:''' | '''Win condition:''' | ||
* You win when all threats to the town have been eliminated. | * You win when all threats to the town have been eliminated. | ||
==History== | |||
{{SetupHistory/Database}} |
Revision as of 07:38, 4 May 2017
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Watchmen Wanted is an open setup with 12 players.
Setup
Mechanics
- Daystart
- As soon the current watcher dies, a randomly chosen town backup will replace it.
- The town cannot no-lynch, as such, plurality deadline rules apply to lynches.
Role PM's
Mafia Goon
- Welcome, [Player Name]. You are a Mafia Goon, along with your partners, [Player Name] and [Player Name]].
Abilities:
- Factional communication: During the night phase you may talk with your partners here [QuickTopic link].
- Factional kill: Each night phase, one of you or your partners may perform the factional kill.
Win condition:
- You win when all members of the town have been eliminated or nothing can prevent this from occuring.
Town Watcher
- Welcome, [Player Name], you are a Town Watcher.
Abilities:
- Each night phase, you may choose a player in the game to watch. You will see which players target them (if anybody).
Win condition:
- You win when all threats to the town have been eliminated.
Town Backup
- Welcome, [Player Name], you are a Town Backup.
Abilities:
- If the Watcher dies, you might replace it.
Win condition:
- You win when all threats to the town have been eliminated.
History
History |
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Open 682 - (Mafia Win) |
Open 735 - (Town Win) |