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Flag in the Palace: Difference between revisions
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* Modified [[White Flag (Mechanic)|White Flag]]: ( | * Modified [[White Flag (Mechanic)|White Flag]]: (Option A) | ||
** Town (Rebels) lose if | ** Town (Rebels) lose if X Rebels are left alive OR if your side is outnumbered/equaled by the kingdom. | ||
** Mafia (Kingdom) lose if the King dies because that's how royal mafia normally works. Guards CAN NOT Day Talk | ** Mafia (Kingdom) lose if the King dies because that's how royal mafia normally works. Guards CAN NOT Day Talk | ||
OR | OR | ||
* Modified [[White Flag (Mechanic)|White Flag]]: ( | * Modified [[White Flag (Mechanic)|White Flag]]: (Option B) | ||
** Town (Rebels) lose if | ** Town (Rebels) lose if X Rebels are left alive OR if your side is outnumbered/equaled by the kingdom. | ||
** Mafia (Kingdom) lose if the King dies because that's how royal mafia normally works. They also lose if all Guards die. Guards can Day Talk | ** Mafia (Kingdom) lose if the King dies because that's how royal mafia normally works. They also lose if all Guards die. Guards can Day Talk | ||
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===<span style="color:red">King</span>=== | ===<span style="color:red">King</span>=== | ||
You are the King! You win if X | You are the King! You win if only X Rebels are left alive OR if you side outnumbers of equals theirs. You lose if you are lynched. I will send you a followup PM if guards are getting day talk. If the guards get Day Talk then you will need to be careful who you lynch as the death of all guards will then mean a loss for your side. | ||
===<span style="color:red">Guard</span>=== | ===<span style="color:red">Guard</span>=== | ||
You are one of X Guards to the Magnificent King ____. You win if X | You are one of X Guards to the Magnificent King ____. You win if only X Rebels are left alive OR if you side outnumbers of equals theirs. Do you want to have day talk with the other guard(s)? Note you do not get to talk to the king, just the other guards. To have this benefit you will have to accept the risk of, if all guards die then your side loses. Do you want this benefit at that risk? Majority vote will decide if you get this. A vote from the King will break the tie if their is a tie vote among the guards. | ||
===<span style="color:green">Rebel</span>=== | ===<span style="color:green">Rebel</span>=== | ||
You are one of 2(X+1) Rebels. You win when the King is lynched. You lose if X | You are one of 2(X+1) Rebels. You win when the King is lynched. You lose if X Rebels are left alive OR if your side is outnumbered/equaled by the kingdom. I will send you a followup PM if guards are getting day talk. If the guards are getting Day Talk then eliminating all of them can also grant you victory. | ||
==Completed Games== | ==Completed Games== | ||
None | None |
Revision as of 20:28, 5 March 2016
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Rebels in the Palace is an Open Setup designed by Xylthixlm and taking its name from Assassin in the Palace by Kelly Chen. Its important to note that in AITP the guards and king or kingdom is town. And the assassin is scum. While in RITP the guards and king or kingdom is scum. And the rebels are town
Flag in the Palace is an Open Setup designed by PokerFace. This setup takes RITP and adds a White Flag Mechanic to it. The Scum or Kingdom consists of the King and the Guards. The Town consist of the Rebels.
Setup
- 1 King
- X Guards
- 2(X+1) Rebels
Mechanics
The game is Nightless and uses one of the two modified White Flag Mechanics:
- Modified White Flag: (Option A)
- Town (Rebels) lose if X Rebels are left alive OR if your side is outnumbered/equaled by the kingdom.
- Mafia (Kingdom) lose if the King dies because that's how royal mafia normally works. Guards CAN NOT Day Talk
OR
- Modified White Flag: (Option B)
- Town (Rebels) lose if X Rebels are left alive OR if your side is outnumbered/equaled by the kingdom.
- Mafia (Kingdom) lose if the King dies because that's how royal mafia normally works. They also lose if all Guards die. Guards can Day Talk
Standard Role PMs
King
You are the King! You win if only X Rebels are left alive OR if you side outnumbers of equals theirs. You lose if you are lynched. I will send you a followup PM if guards are getting day talk. If the guards get Day Talk then you will need to be careful who you lynch as the death of all guards will then mean a loss for your side.
Guard
You are one of X Guards to the Magnificent King ____. You win if only X Rebels are left alive OR if you side outnumbers of equals theirs. Do you want to have day talk with the other guard(s)? Note you do not get to talk to the king, just the other guards. To have this benefit you will have to accept the risk of, if all guards die then your side loses. Do you want this benefit at that risk? Majority vote will decide if you get this. A vote from the King will break the tie if their is a tie vote among the guards.
Rebel
You are one of 2(X+1) Rebels. You win when the King is lynched. You lose if X Rebels are left alive OR if your side is outnumbered/equaled by the kingdom. I will send you a followup PM if guards are getting day talk. If the guards are getting Day Talk then eliminating all of them can also grant you victory.
Completed Games
None