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Don't Cut the Red Wire!: Difference between revisions
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==Setup== | ==Setup== | ||
*1 | *'''<font style="color:purple">1 Serial Killer</font>''' | ||
*1 | *'''<font style="color:red">1 Mafia Goon</font>''' | ||
*1 | *'''<font style="color:green">1 1 Town Bomb</font>''' | ||
*1 | *'''<font style="color:green">1 1-Shot Bulletproof Townie</font>''' | ||
*1 | *'''<font style="color:green">1 Vanilla Townie</font>''' | ||
==Mechanics== | ==Mechanics== | ||
Line 29: | Line 29: | ||
*Town cannot no-lynch | *Town cannot no-lynch | ||
*Scum cannot no-kill | *Scum cannot no-kill | ||
==Role PM's== | |||
{{RolePM|Serial Killer}} | |||
---- | |||
{{RolePM|Mafia Goon}} | |||
---- | |||
{{RolePM|Town Bomb}} | |||
---- | |||
{{RolePM|Vanilla Townie}} | |||
==History== | ==History== | ||
{{SetupHistory/Database}} | {{SetupHistory/Database}} |
Revision as of 20:10, 1 February 2016
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Don't Cut the Red Wire! is an Open setup designed... and then broken by JDodge. It was declared an experiment to showcase a flaw in the relative ease a new, unchecked open setup can slip through the cracks. The setup is broken by having the townie claim on D1 to reduce the pool by one and force the scum to target each other.
Setup
- 1 Serial Killer
- 1 Mafia Goon
- 1 1 Town Bomb
- 1 1-Shot Bulletproof Townie
- 1 Vanilla Townie
Mechanics
- Daystart
- Town cannot no-lynch
- Scum cannot no-kill
Role PM's
Serial Killer
You are a Serial Killer
Win Conditions:
- You win if only you are alive (or if nothing can prevent the same).
Abilities:
- Once per night you may target a player, thus killing them.
Vanilla Townie
Welcome, [Player]! You are a Vanilla Townie.
Abilities:
- You have no abilities other than your voice and your vote.
Win Conditions:
- You win if all threats to the town are eliminated and at least one town-aligned player is alive.
History
History |
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Open 116 - (Draw) |